suggestions for evil 36th level necromancer PC

thol

Explorer
we're going to run a short evil PC campaign, where the main opponent will be very high paladins (40-50th). i'm looking for some interesting ideas for a 36th level necromancer.

what prestige classes should he take? how many levels of each class? what feats do you think would be good?

we're using any of the WotC books, especially the Epic Level Handbook of course.
 

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I'd make a necromancer/cleric/true necromancer/pale master

It wouldn't be as powerful, but it would be really fun
 

I created a 40th level necromancer a while back. With a little tweaking, maybe you could use him:

Eithel, male human Nec40: ECL 40; Medium-size Humanoid (human); HD 40d4+400; hp 502; Init +11; Spd 60 ft; AC 96 (+7 Dex, +7 amulet of epic natural armor, +10 ring of epic protection, +2 insight, +60 Eithel’s greater mage armor); Melee dagger +24/+19 (1d4+4/crit 19-20); Ranged dagger +27/+22 (1d4+4/crit 19-20); SA spells; SQ summon familiar; AL LE; SV Fort +36, Ref +35, Will +35; Str 19, Dex 25, Con 30, Int 42, Wis 17, Cha 15.
Skills and Feats: Alchemy +59, Balance +27, Climb +24, Concentration +53, Jump +24, Knowledge (arcana) +59, Knowledge (architecture and engineering) +17, Knowledge (geography) +17, Knowledge (history) +59, Knowledge (nature) +17, Knowledge (nobility and royalty) +22, Knowledge (the planes) +59, Knowledge (religion) +55, Scry +59, Spellcraft +81, Tumble +27; Automatic Quicken Spell (0-12), Craft Wondrous Item, Empower Spell, Epic Skill Focus (Spellcraft), Epic Spellcasting, Eschew Materials, Extend Spell, Forge Ring, Greater Spell Penetration, Improved Counterspell, Improved Initiative, Improved Metamagic, Improved Spell Capacity (3), Multispell (3), Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Necromancy), Spell Mastery (energy drain, gaseous form, haste, horrid wilting, [read magic], teleport without error, vampiric touch), Spell Penetration, Still Spell.
Wizard Spells Prepared* (4/9/9/9/9/8/8/8/8/7/4/4/4): 8–Extended (x5) haste (2), 6 more; 9–energy drain (2), Empowered horrid wilting (3), wail of the banshee (2); 10–Empowered energy drain (2), Empowered (x2) horrid wilting, Empowered time stop; 11–Empowered (x2) energy drain, Empowered (x3) horrid wilting (3); 12–Empowered (x4) horrid wilting (3), Extended (x3) foresight (cast).
Epic Spells Prepared (3): Eithel’s annihilation, Eithel’s greater mage armor (cast), Eithel’s peripety (cast).
Equipment**: dagger, +7 amulet of epic natural armor, +6 belt of giant strength, boots of swiftness, +12 bracers of epic health, +10 cloak of epic resistance, +10 ring of epic protection, ring of universal energy immunity, rod of epic spellcaster, rod of excellent magic, vibrant purple ioun stones (heal x 8; harm x2).

* All spells are Quickened; all qualified spells are prepared with Eschew Materials.
** The character is 2,447,600 gp under his baseline; this should allow for his epic spells and assorted possessions he doesn’t carry around.

Eithel’s banned school is Evocation.

Eithel’s Greater Mage Armor
Conjuration (Creation) [Force]
Spellcraft DC: 90
Components: V, S, XP
Casting Time: 10 minutes
Range: Touch
Target: Creature touched
Duration: 48 hours (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 810,000 gp; 17 days; 32,400 XP. Seed: armor (DC 14). Factors: +56 additional armor (+112 DC), double duration (+2 DC). Mitigating factors: burn 2,000 XP (-20 DC), increase casting time to 10 minutes (-18 DC).

As mage armor, except Eithel’s greater mage armor provides a +60 armor bonus to AC.
XP Cost: 2,000 XP.

Eithel’s Mage Armor
Conjuration (Creation) [Force]
Spellcraft DC: 48
Components: V, S
Casting Time: 10 minutes
Range: Touch
Target: Creature touched
Duration: 24 hours (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 432,000 gp; 9 days; 17,280 XP. Seed: armor (DC 14). Factor: +26 additional armor (+52 DC). Mitigating factor: increase casting time to 10 minutes (-18 DC).

As mage armor, except Eithel’s mage armor provides a +30 armor bonus to AC.

Eithel’s Peripety
Abjuration
Spellcraft DC: 1
Components: V, S, XP
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: 24 hours (D)
To Develop: 9,000 gp; 1 day; 360 XP. Seed: reflect (DC 27). Factor: double duration (+2 DC). Mitigating factors: increase casting time to 10 minutes (-18 DC), burn 2,000 XP (-20 DC).

The first five ranged attacks against the subject are reflected.
XP Cost: 2,000 XP.

Eithel’s Annihilation
Transmutation
Spellcraft DC: 91
Components: V, S, XP
Casting Time: 1 action
Range: 12,000 ft
Target: One creature, or up to a 10-foot cube of nonliving matter
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
To Develop: 819,000 gp; 17 days; 32,760 XP. Seed: destroy (DC 29). Factors: +10 to overcome SR (+20 DC), reduce casting time to 1 action (+20 DC), increase damage dice to d20 (+40 DC), increase damage to 40d20 (+40 DC). Mitigating factors: burn 2,000 XP (-20 DC), backlash 38d6 (-38 DC).

You deal 40d20 damage to a single target within range and line of sight. If the target is reduced to –10 or fewer hit points or less (or a construct, object, or undead is reduced to 0 hit points), it is utterly destroyed as if disintegrated. Only a trace of fine dust remains. The immense energies of the spell deal the caster 38d6 damage. The caster gets a +10 bonus to level checks to defeat SR with this spell.
XP Cost: 2,000 XP.
 

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