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<blockquote data-quote="arscott" data-source="post: 2763065" data-attributes="member: 17969"><p>In the spirit of my previous "ditch the phb races" post, I whipped up a new NPC version of the gnome that emphasizes it's fey roots:</p><p></p><p>GNOME</p><p>[CODE] Tiny Fey</p><p>HD: 3d6+3 (2 hp)</p><p>Init: +4</p><p>Speed: 15 ft. (3 squares)</p><p>AC: 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15</p><p>BAB/Gr: +1/–9</p><p>Attack: Spear –1 melee (1d4–2/x3) or Spear +3 ranged (1d4–2/x3)</p><p>F Atk: Spear –1 melee (1d4–2/x3) or Spear +3 ranged (1d4–2/x3)</p><p>S/R: 2-1/2 ft./0 ft.</p><p>SA: Spell-like abilities</p><p>SQ: Alternate form, damage reduction 5/cold iron,</p><p> illusion focus, low-light vision</p><p>Saves: Fort +2, Ref +5, Will +4</p><p>Abils: Str 6, Dex 15, Con 13, Int 6, Wis 12, Cha 13</p><p>Skills: Hide +10*, Listen +9, Move Silently +8*, Spot +9, Survival +7</p><p>Feats: Alertness, Track</p><p>Env: Temperate forests</p><p>Org: Solitary or cete (2-5)</p><p>CR: 2</p><p>Treas: No coins; 50% goods; 50% items</p><p>Align: Usually chaotic good</p><p>Adv: By class</p><p>LA: +1[/CODE]</p><p>Gnomes are small fey that can assume the forms of badgers. They are generally employed by more powerful fey as scouts and spies. They have bark-colored skin, and grey or white hair and beards. They typically wear primitively made kilts or tunics and often adorn themselves with body paints or tattoos. Particularly vicious gnomes are known to wear pointed caps died red with the blood of their slain enemies. A gnome stands 1-1/2 feet tall and weighs about 2 pounds. </p><p>Gnomes speak Common, Sylvan, and Terran.</p><p>COMBAT</p><p>Gnomes try to avoid unnecessary combat. When they do choose to fight, they almost always do so in dire badger form.</p><p><strong>Alternate Form (Su):</strong> A Gnome can assume the form of a badger or dire badger at will as a standard action. This ability functions as a polymorph spell cast on itself at its caster level, except that the gnome does not regain hit points for changing form and can only assume the form of a badger or dire badger. The gnome can remain in its badger form until it chooses to return to its natural form.</p><p><strong>Illusion Focus:</strong> Gnomes have a +2 racial bonus on saves vs. Illusion effects, and a +1 racial bonus on the save DCs of their own Illusion spells and spell-like abilities.</p><p><strong>Spell-Like Abilities:</strong> At will—<em>dancing lights, ghost sound</em> (DC 12), <em>prestidigitation, speak with animals</em>; 1/day—<em>faerie fire, magic fang, pass without trace, silent image</em> (DC 13), <em>ventriloquism</em> (DC 13). Caster level 3rd. The save DCs are Charisma-based and include the +1 racial bonus.</p><p><strong>Skills:</strong> *Gnomes have a +8 racial bonus on Hide and Move Silently checks in a forest setting.</p></blockquote><p></p>
[QUOTE="arscott, post: 2763065, member: 17969"] In the spirit of my previous "ditch the phb races" post, I whipped up a new NPC version of the gnome that emphasizes it's fey roots: GNOME [CODE] Tiny Fey HD: 3d6+3 (2 hp) Init: +4 Speed: 15 ft. (3 squares) AC: 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15 BAB/Gr: +1/–9 Attack: Spear –1 melee (1d4–2/x3) or Spear +3 ranged (1d4–2/x3) F Atk: Spear –1 melee (1d4–2/x3) or Spear +3 ranged (1d4–2/x3) S/R: 2-1/2 ft./0 ft. SA: Spell-like abilities SQ: Alternate form, damage reduction 5/cold iron, illusion focus, low-light vision Saves: Fort +2, Ref +5, Will +4 Abils: Str 6, Dex 15, Con 13, Int 6, Wis 12, Cha 13 Skills: Hide +10*, Listen +9, Move Silently +8*, Spot +9, Survival +7 Feats: Alertness, Track Env: Temperate forests Org: Solitary or cete (2-5) CR: 2 Treas: No coins; 50% goods; 50% items Align: Usually chaotic good Adv: By class LA: +1[/CODE] Gnomes are small fey that can assume the forms of badgers. They are generally employed by more powerful fey as scouts and spies. They have bark-colored skin, and grey or white hair and beards. They typically wear primitively made kilts or tunics and often adorn themselves with body paints or tattoos. Particularly vicious gnomes are known to wear pointed caps died red with the blood of their slain enemies. A gnome stands 1-1/2 feet tall and weighs about 2 pounds. Gnomes speak Common, Sylvan, and Terran. COMBAT Gnomes try to avoid unnecessary combat. When they do choose to fight, they almost always do so in dire badger form. [B]Alternate Form (Su):[/B] A Gnome can assume the form of a badger or dire badger at will as a standard action. This ability functions as a polymorph spell cast on itself at its caster level, except that the gnome does not regain hit points for changing form and can only assume the form of a badger or dire badger. The gnome can remain in its badger form until it chooses to return to its natural form. [B]Illusion Focus:[/B] Gnomes have a +2 racial bonus on saves vs. Illusion effects, and a +1 racial bonus on the save DCs of their own Illusion spells and spell-like abilities. [B]Spell-Like Abilities:[/B] At will—[I]dancing lights, ghost sound[/I] (DC 12), [I]prestidigitation, speak with animals[/I]; 1/day—[I]faerie fire, magic fang, pass without trace, silent image[/I] (DC 13), [I]ventriloquism[/I] (DC 13). Caster level 3rd. The save DCs are Charisma-based and include the +1 racial bonus. [B]Skills:[/B] *Gnomes have a +8 racial bonus on Hide and Move Silently checks in a forest setting. [/QUOTE]
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