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<blockquote data-quote="malichai" data-source="post: 1299132" data-attributes="member: 5747"><p>Elder-</p><p></p><p>I'm not going to discuss this point by point, but just try and address this broadly. Thanks for pointing out that final quote where I came off sounding like I was going to attempt to make all of the rules decisions myself. That isn't what I meant, and I'm going to edit the post. That sentence was aimed at my business partner, actually. Not that I'm back peddling, if I was actually looking for what you think I'm looking for, I'd be advertising it more clearly. IE, you believing that what I want is someone to run a game, with me really pulling all the strings and making the real decisions about things. Which isn't the case. </p><p></p><p>For the most part, all of the house rules and rules interpretations are hammered out already anyway within the group, no matter who's running a game, whether they're getting paid or not, they'd be expected to go with the group consensus. We've been gaming together for 10 years, and we're a responsible group. This is how as a group we like to play. Blatant rules changing in the middle of a game just isn't done in our games. For us, we feel it breaks the feel of a game, as opposed to "promoting a good story." If there aren't rules, then we might as well just sit around and have story time. Our rule is, if the GM is going to cheat, don't let the players know they're cheating.</p><p></p><p>And... another rule we have is... the GM is always right. That won't change whether they're paid or not. But, when it comes to rules, house rules, and rules interpretations, these things are hammered out as a group before and after games, and not decided by GM fiat. That's how WE do things. You obviously choose a more dictatorial approach. That just doesn't work as well with the kind of people we are. </p><p></p><p>I have GM'd before. I've been gaming off and on for 15 years. I don't enjoy it much really... </p><p></p><p>I'm not looking for a GM to create a story where we're heroes or anti-heroes. I want a GM to create a world where we can choose to be what we wish to be, and do what we wish to do. Flexibility is more important than an awesome story. Perhaps that's why we enjoy Shadowrun so much, simply because it's episodic. Anyways, enough rambling from me. </p><p></p><p>Thanks for your input, Elder James.</p></blockquote><p></p>
[QUOTE="malichai, post: 1299132, member: 5747"] Elder- I'm not going to discuss this point by point, but just try and address this broadly. Thanks for pointing out that final quote where I came off sounding like I was going to attempt to make all of the rules decisions myself. That isn't what I meant, and I'm going to edit the post. That sentence was aimed at my business partner, actually. Not that I'm back peddling, if I was actually looking for what you think I'm looking for, I'd be advertising it more clearly. IE, you believing that what I want is someone to run a game, with me really pulling all the strings and making the real decisions about things. Which isn't the case. For the most part, all of the house rules and rules interpretations are hammered out already anyway within the group, no matter who's running a game, whether they're getting paid or not, they'd be expected to go with the group consensus. We've been gaming together for 10 years, and we're a responsible group. This is how as a group we like to play. Blatant rules changing in the middle of a game just isn't done in our games. For us, we feel it breaks the feel of a game, as opposed to "promoting a good story." If there aren't rules, then we might as well just sit around and have story time. Our rule is, if the GM is going to cheat, don't let the players know they're cheating. And... another rule we have is... the GM is always right. That won't change whether they're paid or not. But, when it comes to rules, house rules, and rules interpretations, these things are hammered out as a group before and after games, and not decided by GM fiat. That's how WE do things. You obviously choose a more dictatorial approach. That just doesn't work as well with the kind of people we are. I have GM'd before. I've been gaming off and on for 15 years. I don't enjoy it much really... I'm not looking for a GM to create a story where we're heroes or anti-heroes. I want a GM to create a world where we can choose to be what we wish to be, and do what we wish to do. Flexibility is more important than an awesome story. Perhaps that's why we enjoy Shadowrun so much, simply because it's episodic. Anyways, enough rambling from me. Thanks for your input, Elder James. [/QUOTE]
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