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General Tabletop Discussion
*Dungeons & Dragons
suggestions for flooded subterranean cavern complex (any edition)
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<blockquote data-quote="CapnZapp" data-source="post: 7868101" data-attributes="member: 12731"><p>Maybe I should clarify that the ideal map to me is a clear crisp color map of an entire dungeon level (sized much like a level of the Yawning Portal; that is, rather large) - Mike Schley levels of quality. Despite being clear, it also has this green-blue tinge to indicate the submerged parts (where you need waterbreathing).</p><p></p><p>The map as a whole is sufficiently bright and clear and of high-resolution to be imported into my Paint.Net program and shown on my television to my players, including zooming in. (I usually add a layer of gray I can erase as the players progress, revealing each part of the map as they go)</p><p></p><p>I probably wish for the impossible <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I googled around, but most/all color maps I could find that are clearly "submerged" are unfortunately ruined by heavy dark smudges of blue. They're simply too dark, too color-heavy. Utility must always trump aestethics. That is, while it's important a map looks good, the aesthetics must always take a back seat to clarity.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7868101, member: 12731"] Maybe I should clarify that the ideal map to me is a clear crisp color map of an entire dungeon level (sized much like a level of the Yawning Portal; that is, rather large) - Mike Schley levels of quality. Despite being clear, it also has this green-blue tinge to indicate the submerged parts (where you need waterbreathing). The map as a whole is sufficiently bright and clear and of high-resolution to be imported into my Paint.Net program and shown on my television to my players, including zooming in. (I usually add a layer of gray I can erase as the players progress, revealing each part of the map as they go) I probably wish for the impossible :) I googled around, but most/all color maps I could find that are clearly "submerged" are unfortunately ruined by heavy dark smudges of blue. They're simply too dark, too color-heavy. Utility must always trump aestethics. That is, while it's important a map looks good, the aesthetics must always take a back seat to clarity. [/QUOTE]
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