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General Tabletop Discussion
*Dungeons & Dragons
Suggestions for fun 2-level dip after 10 levels of Battlemaster Fighter?
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<blockquote data-quote="Dausuul" data-source="post: 8488634" data-attributes="member: 58197"><p>Given your goals, I'd suggest barbarian, and get the Skill Expert feat for Athletics.</p><p></p><p>If you're looking to do wild improvised stuff in combat, Athletics is the single most important skill. Any time you want to move something, break something, climb something, swing over something, or leap onto something flying through the air*, you're probably going to be making an Athletics check. With +13 on your skill and the ability to rage for advantage, you can attempt a "very hard" (DC 25) check and make it seven times out of ten. That allows you to do crazy, crazy stuff.</p><p></p><p>Athletics also sets you up for a grappler build if you want to go that way, so you aren't sacrificing raw power.</p><p></p><p>(I also agree with the general sentiment that it's better to switch at 8 rather than 10. You just aren't getting a lot for those two levels, compared to the benefits of going from 2 to 4 in a secondary class. But whatever works for you.)</p><p></p><p><span style="font-size: 12px">*And by "something flying through the air," I mean "a dragon." The ultimate badass move for a melee warrior in D&D is to jump onto a dragon and hack it to death while it's airborne. You may wish to invest in magic items that let you cast <em>feather fall</em>.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8488634, member: 58197"] Given your goals, I'd suggest barbarian, and get the Skill Expert feat for Athletics. If you're looking to do wild improvised stuff in combat, Athletics is the single most important skill. Any time you want to move something, break something, climb something, swing over something, or leap onto something flying through the air*, you're probably going to be making an Athletics check. With +13 on your skill and the ability to rage for advantage, you can attempt a "very hard" (DC 25) check and make it seven times out of ten. That allows you to do crazy, crazy stuff. Athletics also sets you up for a grappler build if you want to go that way, so you aren't sacrificing raw power. (I also agree with the general sentiment that it's better to switch at 8 rather than 10. You just aren't getting a lot for those two levels, compared to the benefits of going from 2 to 4 in a secondary class. But whatever works for you.) [SIZE=3]*And by "something flying through the air," I mean "a dragon." The ultimate badass move for a melee warrior in D&D is to jump onto a dragon and hack it to death while it's airborne. You may wish to invest in magic items that let you cast [I]feather fall[/I].[/SIZE] [/QUOTE]
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Suggestions for fun 2-level dip after 10 levels of Battlemaster Fighter?
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