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Suggestions for fun EL 18 encounters (John, Mike, Avi stay out!!!)
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<blockquote data-quote="shilsen" data-source="post: 2530246" data-attributes="member: 198"><p>PC equipment is definitely going to be a target in some encounters. Since the whole evening might be spoilt for the players if they're suddenly walking around carrying wooden clubs to replace their +5 weapons, I've compensated by providing them with a special benefit. Their equipment and the PCs themselves will regenerate at the end of each fight. Very videogamey, but it lets me pull the stops out without having to worry about responses to destroyed equipment or what happens when a PC bites the dust (and I am expecting a few deaths, esp. in session 2) midway through the session.</p><p></p><p></p><p></p><p></p><p>That's what I'm shooting for. AN EL 18 encounter should be a walk in the park for these guys. So it's a good tactical test for me as a DM to make it really challenging for them, and running high Int/Wis enemies (which is what most of them are) allows me to justify really smart tactics. </p><p></p><p></p><p></p><p>I don't think powered up does justice to them. The FB, for example isn't "just" a FB. He's a half-ogre, Bbn4/Ftr2/FB6/Bear Warrior1/Warshaper4. The cheese liveth on!</p><p> </p><p></p><p></p><p>The big fight to wrap up the entire adventure is going to involve a dragon, actually. A wyrm brass dragon, to be precise, with his rider, a fallen planetar cleric. The adventure involves the PCs being a hit squad sent to take this guy out. </p><p></p><p></p><p></p><p>Good point. I've asked the players to send me a copy of the PCs before the game.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2530246, member: 198"] PC equipment is definitely going to be a target in some encounters. Since the whole evening might be spoilt for the players if they're suddenly walking around carrying wooden clubs to replace their +5 weapons, I've compensated by providing them with a special benefit. Their equipment and the PCs themselves will regenerate at the end of each fight. Very videogamey, but it lets me pull the stops out without having to worry about responses to destroyed equipment or what happens when a PC bites the dust (and I am expecting a few deaths, esp. in session 2) midway through the session. That's what I'm shooting for. AN EL 18 encounter should be a walk in the park for these guys. So it's a good tactical test for me as a DM to make it really challenging for them, and running high Int/Wis enemies (which is what most of them are) allows me to justify really smart tactics. I don't think powered up does justice to them. The FB, for example isn't "just" a FB. He's a half-ogre, Bbn4/Ftr2/FB6/Bear Warrior1/Warshaper4. The cheese liveth on! The big fight to wrap up the entire adventure is going to involve a dragon, actually. A wyrm brass dragon, to be precise, with his rider, a fallen planetar cleric. The adventure involves the PCs being a hit squad sent to take this guy out. Good point. I've asked the players to send me a copy of the PCs before the game. [/QUOTE]
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