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Community
General Tabletop Discussion
*Pathfinder & Starfinder
suggestions for mass combat rules
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<blockquote data-quote="jedavis" data-source="post: 4774682" data-attributes="member: 35933"><p>I've looked at several mass combat systems for 3/3.5e, and must say that AEG's mass combat system from 'Swashbuckling Adventures' is my personal favorite. It's both simple and versatile, allowing players to fight groups capably and vice versa, running off of the standard d20 mechanics, and not bogging down with details of terrain, movement, positioning, scale (it can handle groups of 10 as easily as groups of 1000), etc. I daresay that it was almost worth buying Swash, although their feats are excellent (perhaps broken) and their naval combat system is not bad either. Their rules for blowing up buildings have also proven entertaining.</p><p></p><p>The system from Malhavoc's 'Cry Havoc' system was neat, but required a bit more in terms of conversion and had stricter movement and targeting rules, as well as some assumptions of scale (regarding the number of combatants per "unit"). </p><p></p><p>Eden Studios' 'Fields of Blood' contained a mass combat system, but it required a basically-total conversion of all combatants from d20 and had a pretty restrictive scaling (100 men per unit). Really, though, the focus of FoB is more on realm-building and management, with combat as a subsystem.</p><p></p><p>I have not read Heroes of Battle, nor the other sources mentioned by Herzog.</p></blockquote><p></p>
[QUOTE="jedavis, post: 4774682, member: 35933"] I've looked at several mass combat systems for 3/3.5e, and must say that AEG's mass combat system from 'Swashbuckling Adventures' is my personal favorite. It's both simple and versatile, allowing players to fight groups capably and vice versa, running off of the standard d20 mechanics, and not bogging down with details of terrain, movement, positioning, scale (it can handle groups of 10 as easily as groups of 1000), etc. I daresay that it was almost worth buying Swash, although their feats are excellent (perhaps broken) and their naval combat system is not bad either. Their rules for blowing up buildings have also proven entertaining. The system from Malhavoc's 'Cry Havoc' system was neat, but required a bit more in terms of conversion and had stricter movement and targeting rules, as well as some assumptions of scale (regarding the number of combatants per "unit"). Eden Studios' 'Fields of Blood' contained a mass combat system, but it required a basically-total conversion of all combatants from d20 and had a pretty restrictive scaling (100 men per unit). Really, though, the focus of FoB is more on realm-building and management, with combat as a subsystem. I have not read Heroes of Battle, nor the other sources mentioned by Herzog. [/QUOTE]
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