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<blockquote data-quote="Darrin Drader" data-source="post: 5273146" data-attributes="member: 7394"><p>There's obviously a lot of great systems to choose from. I personally really like Traveller, True 20, and Savage Worlds. That said, here's a breakdown of what you get with each:</p><p></p><p>Traveller: it is the classic RPG system. The game play is fun, and the system it uses favors a bell-curve probability, which is nice if you believe that probability should be bell-curved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> The only real con is that there is literally no advancement system. There's also a lot of randomness instead of choice when it comes to character creation.</p><p></p><p>True20: Think D20 light. There are only three character classes, but they're very broad and the ability to customize if great. It's wide open as to what genre you can use it for. The con: the damage system. It uses a progressive wound system that can be difficult to track. A lot of people who play the game use one of the alternate wound systems,</p><p></p><p>Savage Worlds: Their motto is FFF - Fast. Furious. Fun. I've only played it once, but I enjoyed it quite a bit. It really does a good job of speeding things up, and its approach to certain things is unique. It uses a deck of cards for initiative, and poker chips for "bennies." Like True 20, it can support any RPG genre. Con - the damage system is similar to True 20, but not quite as involved. They make it pretty easy to shake off wounded conditions too, so this might not truly be a con.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 5273146, member: 7394"] There's obviously a lot of great systems to choose from. I personally really like Traveller, True 20, and Savage Worlds. That said, here's a breakdown of what you get with each: Traveller: it is the classic RPG system. The game play is fun, and the system it uses favors a bell-curve probability, which is nice if you believe that probability should be bell-curved. :p The only real con is that there is literally no advancement system. There's also a lot of randomness instead of choice when it comes to character creation. True20: Think D20 light. There are only three character classes, but they're very broad and the ability to customize if great. It's wide open as to what genre you can use it for. The con: the damage system. It uses a progressive wound system that can be difficult to track. A lot of people who play the game use one of the alternate wound systems, Savage Worlds: Their motto is FFF - Fast. Furious. Fun. I've only played it once, but I enjoyed it quite a bit. It really does a good job of speeding things up, and its approach to certain things is unique. It uses a deck of cards for initiative, and poker chips for "bennies." Like True 20, it can support any RPG genre. Con - the damage system is similar to True 20, but not quite as involved. They make it pretty easy to shake off wounded conditions too, so this might not truly be a con. [/QUOTE]
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