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<blockquote data-quote="haakon1" data-source="post: 5666803" data-attributes="member: 25619"><p>I would NOT argue about such issues at the gaming table. D&D isn't philosophy class.</p><p></p><p>While I tend to agree with you, there are circumstances under which the greater good is more important than individual -- especially more important than the paladin, but also sometimes more important than innocents. I believe the AD&D DMG more or less quoted utilitarianism "the greatest good for the greatest number" in describing LG. That's the difference to CG, which I think would say the individual is paramount.</p><p></p><p>As an example of "greatest good for the greatest number" situation and an LG decision to not intervene, in the Vault of the Drow, we discovered slaves of the Drow, prisoners from our homeland. We could have freed them (temporarily), but it would have given away our presence in the Drow city, likely (unless our DM was being a wimp, which he never was) to result in a TPK, and as a result, a failure to save our homeland. We just gritted our teeth and moved out, more determined to complete the mission and destroy the threat, once and for all. (I wasn't playing a paladin then, but we were mostly LG, and another guy did have a paladin.)</p></blockquote><p></p>
[QUOTE="haakon1, post: 5666803, member: 25619"] I would NOT argue about such issues at the gaming table. D&D isn't philosophy class. While I tend to agree with you, there are circumstances under which the greater good is more important than individual -- especially more important than the paladin, but also sometimes more important than innocents. I believe the AD&D DMG more or less quoted utilitarianism "the greatest good for the greatest number" in describing LG. That's the difference to CG, which I think would say the individual is paramount. As an example of "greatest good for the greatest number" situation and an LG decision to not intervene, in the Vault of the Drow, we discovered slaves of the Drow, prisoners from our homeland. We could have freed them (temporarily), but it would have given away our presence in the Drow city, likely (unless our DM was being a wimp, which he never was) to result in a TPK, and as a result, a failure to save our homeland. We just gritted our teeth and moved out, more determined to complete the mission and destroy the threat, once and for all. (I wasn't playing a paladin then, but we were mostly LG, and another guy did have a paladin.) [/QUOTE]
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