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Suggestions for Playing a Paladin
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<blockquote data-quote="scourger" data-source="post: 5667521" data-attributes="member: 12328"><p>My advice on playing a paladin is not to. I was super excited a few years ago about the chance to play a dwarf paladin in the last D&D game our group ran. In my mind, he was to be a scourge of evil and effective warrior. In reality, I was very under-powered and largely ineffective. Even with a cool mount to summon <em>and</em> a dwarven cleric cohort, the character wasn't nearly as cool in play as he was in my mind. It ended very unsatisfactorily with all 3 killed irreversibly in a single session. </p><p></p><p>I "took a break" from that game for several months and only returned to play another character, the twinked-out fighter that sidelined my character. Luckily the other player quit for reasons unknown to me. I just didn't have the motivation to make another character. It lasted about 2 more sessions before the other players killed the campaign on a night I had a real-life conflict. </p><p></p><p>I don't blame the DM. He's a long-time player, although this was his first time DMing. He was using modules, so I don't think it was over-challenging (but it felt difficult). It may have been somewhat the style of our group which for the other players is very cautious & tactical. As a player of similar experience and a DM of greater experience, I percieved several TPKs that we narrowly missed; one by a blatant deus ex machina to save the campaign. I am sorry that it ended badly for everyone--especially the DM who abandoned the campaign with one more module to go. I doubt he'll ever DM again. Even though I take some vindication that the other players' (mis-)behavior finally caught up to them, I never felt really good about any of it. </p><p></p><p>I hope your experience will be different, if you do decide to play a paladin.</p></blockquote><p></p>
[QUOTE="scourger, post: 5667521, member: 12328"] My advice on playing a paladin is not to. I was super excited a few years ago about the chance to play a dwarf paladin in the last D&D game our group ran. In my mind, he was to be a scourge of evil and effective warrior. In reality, I was very under-powered and largely ineffective. Even with a cool mount to summon [I]and[/I] a dwarven cleric cohort, the character wasn't nearly as cool in play as he was in my mind. It ended very unsatisfactorily with all 3 killed irreversibly in a single session. I "took a break" from that game for several months and only returned to play another character, the twinked-out fighter that sidelined my character. Luckily the other player quit for reasons unknown to me. I just didn't have the motivation to make another character. It lasted about 2 more sessions before the other players killed the campaign on a night I had a real-life conflict. I don't blame the DM. He's a long-time player, although this was his first time DMing. He was using modules, so I don't think it was over-challenging (but it felt difficult). It may have been somewhat the style of our group which for the other players is very cautious & tactical. As a player of similar experience and a DM of greater experience, I percieved several TPKs that we narrowly missed; one by a blatant deus ex machina to save the campaign. I am sorry that it ended badly for everyone--especially the DM who abandoned the campaign with one more module to go. I doubt he'll ever DM again. Even though I take some vindication that the other players' (mis-)behavior finally caught up to them, I never felt really good about any of it. I hope your experience will be different, if you do decide to play a paladin. [/QUOTE]
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