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Suggestions for Playing a Paladin
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<blockquote data-quote="Thunderfoot" data-source="post: 5670426" data-attributes="member: 34175"><p>Having played paladins and thieves (rogues, whatever) most of my playing career I have found that they are not so far afield from each other, just a slight difference in motivation. Both wish to achieve either fame (personal for the thief, organizational or doctrinal for the pally); notoriety (infamy for the thief and a reputation as stalwart and true for the pally); and personal security (via wealth for the thief and spiritual blessings for the pally)</p><p></p><p>Having DM'd a party that had two paladins of the same god (along with a PC cleric) it is also key to understand that even two paladins of the same order will differ on what is the correct <u><strong><em>course </em></strong></u>of action. One pally was from a period in history 200 years prior (was found in stasis and rescued) and was embroiled in a holy war when everything just stopped - his view point was more direct, find evil, separate it or isolate it and then eliminate it. The second was from a time of relative peace - his view point was more educate and reform first, hack and slay second. Neither was wrong, it was really a good test for me as a DM and only once in 4 years did I have to intervene with the "are you sure that's a good idea? *wink wink, nudge nudge* because the action was a little over the top.</p><p></p><p>Tips for playing a good paladin -</p><ul> <li data-xf-list-type="ul">Formally draft a code of conduct and get it approved by your DM. This is something you can do by yourself and then get approved or something you can work on together, but in the end, you both have to agree to it.</li> <li data-xf-list-type="ul">Do your homework, some great examples of pallys have been given here, but there are some others that are not so "obvious" Captain America, Nick Fury of Shield, the Lone Ranger, Randolph Scott, Col. Wilma Deering, Mr. Spock, Teddy Roosevelt, Joan d'Arc, and the list goes on. Never discount ANY source of information as something that can give you paladin or paladin like behavior; comics, westerns, sci-fi and history all have examples of people with above the water morals while still having human (or racial) flaws.</li> <li data-xf-list-type="ul">Solidify your background history and use it as a "moral compass" in future actions.</li> <li data-xf-list-type="ul">NEVER, NEVER, NEVER deviate from your typical actions due to lack of sleep or a "bad hair day". If you don't feel up to playing, don't play, bad judgement WILL come back to haunt you.</li> <li data-xf-list-type="ul">If you have a really sticky problem, stop, drop and pray for guidance - the DM doesn't have to give you a straight answer, but you can't be failing if you are communing with your deity. At the very least the DM should get the hint that you really are confused and need some assistance. (unless he/she is a total wad in which case, find another table to play at. )</li> <li data-xf-list-type="ul">Have fun, remember there are some killer benefits that come with being a holy warrior: usually get free lodging and food, towns folk generally see you as "THE" good guy and will willingly help you if they are able, the temple should assist you if they can (whether by labor, logistics, love or lend/lease), all subject to DM approval of course.</li> <li data-xf-list-type="ul">Lastly, never discount the presence of a good mount - Silver would approve.</li> </ul></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5670426, member: 34175"] Having played paladins and thieves (rogues, whatever) most of my playing career I have found that they are not so far afield from each other, just a slight difference in motivation. Both wish to achieve either fame (personal for the thief, organizational or doctrinal for the pally); notoriety (infamy for the thief and a reputation as stalwart and true for the pally); and personal security (via wealth for the thief and spiritual blessings for the pally) Having DM'd a party that had two paladins of the same god (along with a PC cleric) it is also key to understand that even two paladins of the same order will differ on what is the correct [U][B][I]course [/I][/B][/U]of action. One pally was from a period in history 200 years prior (was found in stasis and rescued) and was embroiled in a holy war when everything just stopped - his view point was more direct, find evil, separate it or isolate it and then eliminate it. The second was from a time of relative peace - his view point was more educate and reform first, hack and slay second. Neither was wrong, it was really a good test for me as a DM and only once in 4 years did I have to intervene with the "are you sure that's a good idea? *wink wink, nudge nudge* because the action was a little over the top. Tips for playing a good paladin - [LIST] [*]Formally draft a code of conduct and get it approved by your DM. This is something you can do by yourself and then get approved or something you can work on together, but in the end, you both have to agree to it. [*]Do your homework, some great examples of pallys have been given here, but there are some others that are not so "obvious" Captain America, Nick Fury of Shield, the Lone Ranger, Randolph Scott, Col. Wilma Deering, Mr. Spock, Teddy Roosevelt, Joan d'Arc, and the list goes on. Never discount ANY source of information as something that can give you paladin or paladin like behavior; comics, westerns, sci-fi and history all have examples of people with above the water morals while still having human (or racial) flaws. [*]Solidify your background history and use it as a "moral compass" in future actions. [*]NEVER, NEVER, NEVER deviate from your typical actions due to lack of sleep or a "bad hair day". If you don't feel up to playing, don't play, bad judgement WILL come back to haunt you. [*]If you have a really sticky problem, stop, drop and pray for guidance - the DM doesn't have to give you a straight answer, but you can't be failing if you are communing with your deity. At the very least the DM should get the hint that you really are confused and need some assistance. (unless he/she is a total wad in which case, find another table to play at. ) [*]Have fun, remember there are some killer benefits that come with being a holy warrior: usually get free lodging and food, towns folk generally see you as "THE" good guy and will willingly help you if they are able, the temple should assist you if they can (whether by labor, logistics, love or lend/lease), all subject to DM approval of course. [*]Lastly, never discount the presence of a good mount - Silver would approve. [/LIST] [/QUOTE]
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