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<blockquote data-quote="Set" data-source="post: 5141277" data-attributes="member: 41584"><p>A *totally safe* field trip to the former sanctum of a terrible evil wizard, where everything goes horribly, terribly wrong. The students blunder into an ancient trap and are transported to a dangerous place (right from in front of their helpless chaperones), where they must prevent an ancient evil from re-awakening (the 'trap' they triggered meant to bring servants of the ancient evil to its resting place on the anniversary of the celestial conjunction that filled the sky on the night of its defeat, so that the cultists life-forces could be consumed to restore life to their master, and, oh, what a coincidence, that celestial convergence thing might have something to do with the szygy happening tonight...).</p><p> </p><p>The students have blundered a big blunder, and to fix it, need some rare component, which is only available in a specific place. They need to get that component, while also managing to sneak out of classes, since they can't allow their instructors to find out what they messed up, for fear of being expelled. Will they have to disguise friends as themselves while they are off-campus? Will they set up some sort of illusory 'answering machine' to convince anyone entering their dorm room that they are present and studying? Will one fake an illness, and sneak out of the infirmary, leaving a transformed pet pretending to be her feverish self? Will some sort of magical construct or ally of the kids be hornswaggled into helping cover for them?</p><p> </p><p>Their secret ally among the teaching staff, Professor Too-Nice-For-Her-Own-Good, has been acting snappish and out of sorts, and over the course of several days, the students notice that the teachers are interacting less and less with the students, and acting all furtive and sinister... A ritual discovered by the conjurings professor appeared to fail, but instead called up an intangible possessing-entity, which then took over the professor and, over days, invited his friends and colleagues in to see 'something wonderful' that he wanted to show them. At least half of the teaching staff are possessed now, and the entities are performing the ritual every night, attempting to get all of the staff under their control, before they begin possessing the students!</p><p> </p><p>Someone ate something they shouldn't have, from the potions lab, and has fallen into a coma. The PCs begin having dreams, in which their comatose classmate appears. They sleepwalk to the infirmary, and realize that the student is trapped in the Dreaming Lands, and is calling for them to help find their way home. They have to research a ritual to enter the Dreaming Lands (without the librarians getting suspicious of why these ne'er do well are suddently loitering around the library...), and sneak in and perform the ritual to enter the Dreaming Lands, where they have to fight off all sorts of phantasmagorical entities and challenges (manifestations of their own subconscious fears), as well as phantasms from the mind of the student they have come to rescue, and then find their way out.</p></blockquote><p></p>
[QUOTE="Set, post: 5141277, member: 41584"] A *totally safe* field trip to the former sanctum of a terrible evil wizard, where everything goes horribly, terribly wrong. The students blunder into an ancient trap and are transported to a dangerous place (right from in front of their helpless chaperones), where they must prevent an ancient evil from re-awakening (the 'trap' they triggered meant to bring servants of the ancient evil to its resting place on the anniversary of the celestial conjunction that filled the sky on the night of its defeat, so that the cultists life-forces could be consumed to restore life to their master, and, oh, what a coincidence, that celestial convergence thing might have something to do with the szygy happening tonight...). The students have blundered a big blunder, and to fix it, need some rare component, which is only available in a specific place. They need to get that component, while also managing to sneak out of classes, since they can't allow their instructors to find out what they messed up, for fear of being expelled. Will they have to disguise friends as themselves while they are off-campus? Will they set up some sort of illusory 'answering machine' to convince anyone entering their dorm room that they are present and studying? Will one fake an illness, and sneak out of the infirmary, leaving a transformed pet pretending to be her feverish self? Will some sort of magical construct or ally of the kids be hornswaggled into helping cover for them? Their secret ally among the teaching staff, Professor Too-Nice-For-Her-Own-Good, has been acting snappish and out of sorts, and over the course of several days, the students notice that the teachers are interacting less and less with the students, and acting all furtive and sinister... A ritual discovered by the conjurings professor appeared to fail, but instead called up an intangible possessing-entity, which then took over the professor and, over days, invited his friends and colleagues in to see 'something wonderful' that he wanted to show them. At least half of the teaching staff are possessed now, and the entities are performing the ritual every night, attempting to get all of the staff under their control, before they begin possessing the students! Someone ate something they shouldn't have, from the potions lab, and has fallen into a coma. The PCs begin having dreams, in which their comatose classmate appears. They sleepwalk to the infirmary, and realize that the student is trapped in the Dreaming Lands, and is calling for them to help find their way home. They have to research a ritual to enter the Dreaming Lands (without the librarians getting suspicious of why these ne'er do well are suddently loitering around the library...), and sneak in and perform the ritual to enter the Dreaming Lands, where they have to fight off all sorts of phantasmagorical entities and challenges (manifestations of their own subconscious fears), as well as phantasms from the mind of the student they have come to rescue, and then find their way out. [/QUOTE]
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