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General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions for removing minor material components?
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<blockquote data-quote="Aesmael" data-source="post: 1788155" data-attributes="member: 22503"><p>Since I currently have no intention of enforcing these, it seems natural to remove them. However, now I am wondering what purpose the more expensive material components are supposed to serve once those are gone.</p><p></p><p>The most natural idea to me is that without their expensive component these spells would be considerably more difficult to cast (i.e. higher level). So, if I choose to go that route, are any suggestions? How does +1 level/100gp or 100exp sound? Should I apply one adjustment universally or go case-by-case? I did not originally intend to include exp costs but they are in the post now, so they will stay for now.</p><p></p><p>After reading the preview, I realise it seems like I want to also remove expensive material components entirely. I do not, it is intended as an option available to the caster. However, it is interesting to consider if this <em>was</em> the only way of castig these spells. <em>True Ressurection</em> has a cost of what, 9,000gp? Then it will require an 18th level slot and an epic caster to cast it, even though it is not an epic spell. Some people will like that, I suspect, and the idea seems worth persuing.</p><p></p><p>Edit - Ah me, I just noticed a rather embarassing math error. <em>True Resurection</em> would become 99th level, may as well ban it a do that. It seems this idea will not scale well on its own.</p></blockquote><p></p>
[QUOTE="Aesmael, post: 1788155, member: 22503"] Since I currently have no intention of enforcing these, it seems natural to remove them. However, now I am wondering what purpose the more expensive material components are supposed to serve once those are gone. The most natural idea to me is that without their expensive component these spells would be considerably more difficult to cast (i.e. higher level). So, if I choose to go that route, are any suggestions? How does +1 level/100gp or 100exp sound? Should I apply one adjustment universally or go case-by-case? I did not originally intend to include exp costs but they are in the post now, so they will stay for now. After reading the preview, I realise it seems like I want to also remove expensive material components entirely. I do not, it is intended as an option available to the caster. However, it is interesting to consider if this [I]was[/I] the only way of castig these spells. [I]True Ressurection[/I] has a cost of what, 9,000gp? Then it will require an 18th level slot and an epic caster to cast it, even though it is not an epic spell. Some people will like that, I suspect, and the idea seems worth persuing. Edit - Ah me, I just noticed a rather embarassing math error. [I]True Resurection[/I] would become 99th level, may as well ban it a do that. It seems this idea will not scale well on its own. [/QUOTE]
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Suggestions for removing minor material components?
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