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General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions for removing minor material components?
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<blockquote data-quote="Li Shenron" data-source="post: 1789174" data-attributes="member: 1465"><p>It's hard to say which level increase would be appropriate...</p><p></p><p>Usually - but not always - a spell has a costly material comp when it has a permanent effect, and I think you should decide on a case by case. See some lower-level examples:</p><p></p><p>Permanent:</p><p><em>Identify</em> 100gp</p><p><em>Arcane Lock</em> 25gp</p><p><em>Continual Flame</em> 50gp</p><p><em>Phantom Trap</em> 50gp</p><p><em>Animate Dead</em> 25gp/HD</p><p><em>Wall of Iron</em> 50gp</p><p></p><p>Permanent until discharged:</p><p><em>Magic Mouth</em> 10gp</p><p><em>Sepia Snake Sigil</em> 500gp</p><p><em>Fire Trap</em> 25gp</p><p><em>Symbol</em> 1000gp or 5000gp</p><p><em>Programmed Image</em> 25gp</p><p></p><p>Not permanent:</p><p><em>Nondetection</em> 50gp</p><p><em>Illusory Script</em> 50gp</p><p><em>Stoneskin</em> 250gp</p><p><em>False Vision</em> 250gp</p><p><em>Legend Lore</em> 250gp</p><p><em>True Seeing</em> 250gp</p><p></p><p>Some of them are used to make traps, so the cost is simply to prevent free traps around. Other make items like holy water or continual flame, and basically you pay for the item.</p><p></p><p>However the nonpermanent spells IMO they just have a cost because they are very good spells, and they don't want you to cast them every single day or every single encounter without a cost, especially Nondetection, Stoneskin and True Seeing. However I see no reasons why they couldn't just put them at higher levels, something like +3 would be reasonable (maybe +2 for True Seeing).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1789174, member: 1465"] It's hard to say which level increase would be appropriate... Usually - but not always - a spell has a costly material comp when it has a permanent effect, and I think you should decide on a case by case. See some lower-level examples: Permanent: [I]Identify[/I] 100gp [I]Arcane Lock[/I] 25gp [I]Continual Flame[/I] 50gp [I]Phantom Trap[/I] 50gp [I]Animate Dead[/I] 25gp/HD [I]Wall of Iron[/I] 50gp Permanent until discharged: [I]Magic Mouth[/I] 10gp [I]Sepia Snake Sigil[/I] 500gp [I]Fire Trap[/I] 25gp [I]Symbol[/I] 1000gp or 5000gp [I]Programmed Image[/I] 25gp Not permanent: [I]Nondetection[/I] 50gp [I]Illusory Script[/I] 50gp [I]Stoneskin[/I] 250gp [I]False Vision[/I] 250gp [I]Legend Lore[/I] 250gp [I]True Seeing[/I] 250gp Some of them are used to make traps, so the cost is simply to prevent free traps around. Other make items like holy water or continual flame, and basically you pay for the item. However the nonpermanent spells IMO they just have a cost because they are very good spells, and they don't want you to cast them every single day or every single encounter without a cost, especially Nondetection, Stoneskin and True Seeing. However I see no reasons why they couldn't just put them at higher levels, something like +3 would be reasonable (maybe +2 for True Seeing). [/QUOTE]
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Suggestions for removing minor material components?
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