Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for RPGs or Social/Exploration rules modules to add to our 5e games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8783139" data-attributes="member: 20323"><p>I'm at a weird juncture with my gaming. I've invested in 5e and overall I like 5e. I'm also getting exposed to a diversity of other games ranging from OSR like Beyond the Wall & OSE, to narrative stuff like PbtA and Blades in the Dark, to more niche stuff like Mage Against the Machine, etc.</p><p></p><p>However, I don't like how combat-centric D&D's rules are, nor how anemic its rules/guidelines are for things like chases, social interaction, exploration, etc. I increasingly find that I'm doing heavy design lifting during my game prep to get the desired outcome, when I'd be happier if the system was doing more of that heavy design lifting for me.</p><p></p><p>I ran two chases using 5e DMG's rules before we decided they just aren't fun. So I borrowed from a blog & from the James Bond RPG and wrote my own chase rules.</p><p></p><p>The last negotiation I ran, I kit-bashed my own question & answer system with various potential ways for players to gain success, and what their degree of successes meant. It took me more time than it should have to prepare that.</p><p></p><p>Things like AiME's Journey rules just seem like adding lots of rolling and changing "the circumstances under which you arrive", rather than adding anything substantive or giving more grist for the creative mill. Last campaign I kit-bashed my own ruined city rapid crawl rules to balance that action vs. discovery feel from Indiana Jones.</p><p></p><p>I realize this is casting a really wide net, but I'd love to be able to use my 5e resources & my friends' familiarity with 5e, while making it easier for me as GM (and them as players) to design, engage, and feel supported in going deeper into non-combat stuff.</p><p></p><p>Do you have suggestions for any RPGs or Social/Exploration rules modules that you think would add to our 5e games?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8783139, member: 20323"] I'm at a weird juncture with my gaming. I've invested in 5e and overall I like 5e. I'm also getting exposed to a diversity of other games ranging from OSR like Beyond the Wall & OSE, to narrative stuff like PbtA and Blades in the Dark, to more niche stuff like Mage Against the Machine, etc. However, I don't like how combat-centric D&D's rules are, nor how anemic its rules/guidelines are for things like chases, social interaction, exploration, etc. I increasingly find that I'm doing heavy design lifting during my game prep to get the desired outcome, when I'd be happier if the system was doing more of that heavy design lifting for me. I ran two chases using 5e DMG's rules before we decided they just aren't fun. So I borrowed from a blog & from the James Bond RPG and wrote my own chase rules. The last negotiation I ran, I kit-bashed my own question & answer system with various potential ways for players to gain success, and what their degree of successes meant. It took me more time than it should have to prepare that. Things like AiME's Journey rules just seem like adding lots of rolling and changing "the circumstances under which you arrive", rather than adding anything substantive or giving more grist for the creative mill. Last campaign I kit-bashed my own ruined city rapid crawl rules to balance that action vs. discovery feel from Indiana Jones. I realize this is casting a really wide net, but I'd love to be able to use my 5e resources & my friends' familiarity with 5e, while making it easier for me as GM (and them as players) to design, engage, and feel supported in going deeper into non-combat stuff. Do you have suggestions for any RPGs or Social/Exploration rules modules that you think would add to our 5e games? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for RPGs or Social/Exploration rules modules to add to our 5e games?
Top