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Suggestions for RPGs or Social/Exploration rules modules to add to our 5e games?
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<blockquote data-quote="aco175" data-source="post: 8783460" data-attributes="member: 27385"><p>I find the non-combat pillars of the game the hardest to get all the players on board with. Some like a heavy roleplay and others just say they try to lie and want to roll some dice. There is all the rules for combat and none for the rest. Some would say that it is one of the strengths of the game, but I would like something as well, even a better skill challenge set of rules like 4e had. I do not get to play with other groups that much and would be interested in others ideas as well. Not sure if newer players get tied to the story and the combat part from playing video games or if I'm missing the mark.</p><p></p><p>The other part of this that is hard to separate is the PC sheet and the combat part is laid out and not something I as the play need to be able to do. The roleplay and thinking as a PC with 18 intelligence is not something people can 'just do'. It is easy to say I swing my sword and roll, so why not say I make Deception and roll? There is also the argument of my PC would know how to talk to someone and lie since he grew up doing it and I did not, or be able to seduce wenches, or pick pocket, etc. </p><p></p><p>Partially the same with exploration and game knowledge. We had some other threads on this and if the PC growing up on the border of Troll Forrest would know about trolls and fire or if he is just 1st level, he knows nothing about monsters in the world. When a player asks if his PC knows anything about the local Duke since he grew up there and the DM makes him roll or does he give him some information and makes the other PC roll since he grew up 1000 miles away and wanted to be a hermit. </p><p></p><p>I guess I do not have any grand answers.</p></blockquote><p></p>
[QUOTE="aco175, post: 8783460, member: 27385"] I find the non-combat pillars of the game the hardest to get all the players on board with. Some like a heavy roleplay and others just say they try to lie and want to roll some dice. There is all the rules for combat and none for the rest. Some would say that it is one of the strengths of the game, but I would like something as well, even a better skill challenge set of rules like 4e had. I do not get to play with other groups that much and would be interested in others ideas as well. Not sure if newer players get tied to the story and the combat part from playing video games or if I'm missing the mark. The other part of this that is hard to separate is the PC sheet and the combat part is laid out and not something I as the play need to be able to do. The roleplay and thinking as a PC with 18 intelligence is not something people can 'just do'. It is easy to say I swing my sword and roll, so why not say I make Deception and roll? There is also the argument of my PC would know how to talk to someone and lie since he grew up doing it and I did not, or be able to seduce wenches, or pick pocket, etc. Partially the same with exploration and game knowledge. We had some other threads on this and if the PC growing up on the border of Troll Forrest would know about trolls and fire or if he is just 1st level, he knows nothing about monsters in the world. When a player asks if his PC knows anything about the local Duke since he grew up there and the DM makes him roll or does he give him some information and makes the other PC roll since he grew up 1000 miles away and wanted to be a hermit. I guess I do not have any grand answers. [/QUOTE]
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