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General Tabletop Discussion
*TTRPGs General
Suggestions for Running a Podrace in FAE (Fate Accelerated)
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<blockquote data-quote="RobShanti" data-source="post: 7168466" data-attributes="member: 82745"><p>Sure! I ran the podrace last Monday night: seven pilots participating in 12 exchanges (rounds) took 3½ hours!</p><p></p><p>Each exchange began with the opportunity for each pilot to "Create Advantage / Discover Aspect" (at difficulty 2) before I confronted the racers with the obstacle they had to overcome for that exchange. Failure on the optional Create Advantage roll precluded the pilot from making an Overcome roll that exchange; I just assumed the pilot succeeded, but couldn't win the point for that exchange. (If I were to do it over, I think I would still let a pilot who failed a CrAdv roll make the Overcome roll -- to see if he crashed or not -- but would probably just impose a -2 on it).</p><p></p><p>I controlled Sebulba and Dud Bolt as NPCs. The players controlled the other five participants. I divided the 12 exchanges into three circuits each containing 4 terrains: </p><p></p><p>(1) the Arena (in which the players could Create an Advantage at only a 1 difficulty, for pit stops, for example), </p><p>(2) the Dune Sea (where they could Attack each other, Create Advantages against each other, and had to dodge buttes and thread arches), </p><p>(3) the Xelric Draw Canyon (where Attacks were more secret, and the Obstacles involved more finesse), and </p><p>(4) looping back through the Dune Sea toward the Arena (where the desert attacked them with things like startled flocks of sand bats and Jawas trying to disable the pods with fougasses built into the sand.</p><p></p><p>The players had LOTS of Advantage Post-Its in front of them by the last circuit. The race ran longer than I would have wanted, but the mechanics of it really allowed the race itself to be the setting for lots of action, roleplaying and participatory narration by the players, which is what I wanted. And the granular nature of the race mechanics really made that final lap exciting, as everyone started invoking those Advantages and spending those Fate Points that they had been strategically rationing throughout the earlier exchanges.</p><p></p><p>Thanks for your interest!</p><p></p><p>Sent from my LG-K428 using Tapatalk</p></blockquote><p></p>
[QUOTE="RobShanti, post: 7168466, member: 82745"] Sure! I ran the podrace last Monday night: seven pilots participating in 12 exchanges (rounds) took 3½ hours! Each exchange began with the opportunity for each pilot to "Create Advantage / Discover Aspect" (at difficulty 2) before I confronted the racers with the obstacle they had to overcome for that exchange. Failure on the optional Create Advantage roll precluded the pilot from making an Overcome roll that exchange; I just assumed the pilot succeeded, but couldn't win the point for that exchange. (If I were to do it over, I think I would still let a pilot who failed a CrAdv roll make the Overcome roll -- to see if he crashed or not -- but would probably just impose a -2 on it). I controlled Sebulba and Dud Bolt as NPCs. The players controlled the other five participants. I divided the 12 exchanges into three circuits each containing 4 terrains: (1) the Arena (in which the players could Create an Advantage at only a 1 difficulty, for pit stops, for example), (2) the Dune Sea (where they could Attack each other, Create Advantages against each other, and had to dodge buttes and thread arches), (3) the Xelric Draw Canyon (where Attacks were more secret, and the Obstacles involved more finesse), and (4) looping back through the Dune Sea toward the Arena (where the desert attacked them with things like startled flocks of sand bats and Jawas trying to disable the pods with fougasses built into the sand. The players had LOTS of Advantage Post-Its in front of them by the last circuit. The race ran longer than I would have wanted, but the mechanics of it really allowed the race itself to be the setting for lots of action, roleplaying and participatory narration by the players, which is what I wanted. And the granular nature of the race mechanics really made that final lap exciting, as everyone started invoking those Advantages and spending those Fate Points that they had been strategically rationing throughout the earlier exchanges. Thanks for your interest! Sent from my LG-K428 using Tapatalk [/QUOTE]
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Suggestions for Running a Podrace in FAE (Fate Accelerated)
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