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Suggestions for running an investigative-type game?
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<blockquote data-quote="Voadam" data-source="post: 1708846" data-attributes="member: 2209"><p>Murder mysteries are good.</p><p></p><p>I'm running Demon God's Fane and it has a murder mystery with different people knowing different information.</p><p></p><p>The key is for stuff to be revealed with reasonable investigation. If everything just comes out of the blue the players are not involved in the plot. If the information is too hard to find then it never comes out and intricate plots are only for the DM to know. So having information be revealed by PC actions is key.</p><p></p><p>Have charts of NPCs with short descriptions of them and their role in your plots.</p><p></p><p>The game I'm in now is high plot and intrigue with theocratic imperial politics, an arcane witch hunt about to take off, evil nobles dealing with slaves and evil magic trading, infernal powers ascending, different religious factions active, secret societies, and my PC in the middle of it with vague references to his role in certain prophecies.</p><p></p><p>I have an in-depth chart of NPCs I've encountered, who they are and what I know about them.</p><p></p><p>I love figuring these things out and diving into the politics and intrigue. And then when I come upon the slavers blowing them up with chain lightnings.</p><p></p><p>Have different factions always active even if not necessarily antagonistic to the PCs.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1708846, member: 2209"] Murder mysteries are good. I'm running Demon God's Fane and it has a murder mystery with different people knowing different information. The key is for stuff to be revealed with reasonable investigation. If everything just comes out of the blue the players are not involved in the plot. If the information is too hard to find then it never comes out and intricate plots are only for the DM to know. So having information be revealed by PC actions is key. Have charts of NPCs with short descriptions of them and their role in your plots. The game I'm in now is high plot and intrigue with theocratic imperial politics, an arcane witch hunt about to take off, evil nobles dealing with slaves and evil magic trading, infernal powers ascending, different religious factions active, secret societies, and my PC in the middle of it with vague references to his role in certain prophecies. I have an in-depth chart of NPCs I've encountered, who they are and what I know about them. I love figuring these things out and diving into the politics and intrigue. And then when I come upon the slavers blowing them up with chain lightnings. Have different factions always active even if not necessarily antagonistic to the PCs. [/QUOTE]
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