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Suggestions for running an investigative-type game?
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<blockquote data-quote="maddman75" data-source="post: 1709104" data-attributes="member: 2673"><p>One method I've found useful is to drop many hooks, and see what the PCs will bite on. Maybe you have several possibilities in your home city - corruption in the guard, a looming war with a neighbor, a new theif guild rising to power, and a cult of demon worshippers setting up shop. Let them hear something about each of them and go with that.</p><p></p><p>Another important thing to remember is not to set up enemies to be defeated, but conflicts to be resolved. This requires more thinking on your feet than location based gaming, but can be much more rewarding. Determine who the players are, what they want, and what they will do to get it. Then throw the PCs in the middle and see what happens.</p><p></p><p>I highly recommend abandoning the CR/ECL/XP system for this kind of game. While it works well for 'kill em all and take their stuff' kinds of gaming, I find it lacking for a more story or investigative style of game. Personally I just hand out XP so everyone will advance at the rate I want them to advance.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1709104, member: 2673"] One method I've found useful is to drop many hooks, and see what the PCs will bite on. Maybe you have several possibilities in your home city - corruption in the guard, a looming war with a neighbor, a new theif guild rising to power, and a cult of demon worshippers setting up shop. Let them hear something about each of them and go with that. Another important thing to remember is not to set up enemies to be defeated, but conflicts to be resolved. This requires more thinking on your feet than location based gaming, but can be much more rewarding. Determine who the players are, what they want, and what they will do to get it. Then throw the PCs in the middle and see what happens. I highly recommend abandoning the CR/ECL/XP system for this kind of game. While it works well for 'kill em all and take their stuff' kinds of gaming, I find it lacking for a more story or investigative style of game. Personally I just hand out XP so everyone will advance at the rate I want them to advance. [/QUOTE]
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Suggestions for running an investigative-type game?
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