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Suggestions for Sinister Secret of Saltmarsh [SPOILERS]
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<blockquote data-quote="Shiroiken" data-source="post: 7624768" data-attributes="member: 6775477"><p>Smugglers: party left without discovering them, so should remain business as usual. If the Magic Mouth goes off again, they'll be on alert again.</p><p></p><p>Ned: if Ned was with the party when the Mold killed half the party, have him spread tales in town about how haunted the house is, with a yellow ghost stealing the soul of two people. Have him exaggerate the danger as much as possible to keep anyone from wanting to help the players (obviously the 2 new PCs will still join up). If accosted about his tales, have him call the party crazy for going back there, saying they already got two people killed, and they're next. If/when they go anyway, I'd have him follow, bringing along a couple of friends (bandits/guards), who will try to ambush the party inside the house, so that the stories of the house become even worse when the players don't return.</p><p></p><p>Ned (option 2): Ned offers to join up, but asks for a day or so to take care of business in town (which the players will need to recruit the new PCs). He'll then have a couple of friends (bandits/guards) go ahead the night before and set up an ambush in the front room. Ned will then betray the party, and go back to town talking about how he was foolish to join the party, and that an evil spirit killed them while he luckily escaped.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7624768, member: 6775477"] Smugglers: party left without discovering them, so should remain business as usual. If the Magic Mouth goes off again, they'll be on alert again. Ned: if Ned was with the party when the Mold killed half the party, have him spread tales in town about how haunted the house is, with a yellow ghost stealing the soul of two people. Have him exaggerate the danger as much as possible to keep anyone from wanting to help the players (obviously the 2 new PCs will still join up). If accosted about his tales, have him call the party crazy for going back there, saying they already got two people killed, and they're next. If/when they go anyway, I'd have him follow, bringing along a couple of friends (bandits/guards), who will try to ambush the party inside the house, so that the stories of the house become even worse when the players don't return. Ned (option 2): Ned offers to join up, but asks for a day or so to take care of business in town (which the players will need to recruit the new PCs). He'll then have a couple of friends (bandits/guards) go ahead the night before and set up an ambush in the front room. Ned will then betray the party, and go back to town talking about how he was foolish to join the party, and that an evil spirit killed them while he luckily escaped. [/QUOTE]
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Suggestions for Sinister Secret of Saltmarsh [SPOILERS]
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