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Suggestions for speeding up our 4e game
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<blockquote data-quote="Sadrik" data-source="post: 4809228" data-attributes="member: 14506"><p>We have not been very quick with our game we generally play 4-5 hours a night and we are having lots of problems with getting into a combat and then letting that eat up the whole session.</p><p></p><p>We fought a random encounter against several lizard men last night, it took 2.5 hours for five rounds and we got 200xp. Economically this did not feel like time well spent. Last night's 4 hour session was a major drag, after the game we debated a bit on if there were things we can do to speed up combat (here I am). I just don't see how we can get through a session and actually do something other than get into a skirmish battle and then call it a wrap. This happened last session too when we fought a bunch of goblins (the session my wizard died).</p><p></p><p>We have seven players. This is a pretty major stumbling block because each player takes around a minute or two to do their rounds (including time to switch players). </p><p></p><p>We have a group of gamers that only a few of us are hard core enough to know the ins and outs of the system and all of its tactical nuance (~50% of us).</p><p></p><p>We used this last session:</p><p>I helped the DM by using cards and calling who was next. Even telling the player who was up next after the current player to get ready.</p><p></p><p>Are there any other suggestions to speed up combat? It would be nice to turn that 2.5 hour encounter into a 1 hour encounter. It feels like threading a planet through the eye of a needle.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4809228, member: 14506"] We have not been very quick with our game we generally play 4-5 hours a night and we are having lots of problems with getting into a combat and then letting that eat up the whole session. We fought a random encounter against several lizard men last night, it took 2.5 hours for five rounds and we got 200xp. Economically this did not feel like time well spent. Last night's 4 hour session was a major drag, after the game we debated a bit on if there were things we can do to speed up combat (here I am). I just don't see how we can get through a session and actually do something other than get into a skirmish battle and then call it a wrap. This happened last session too when we fought a bunch of goblins (the session my wizard died). We have seven players. This is a pretty major stumbling block because each player takes around a minute or two to do their rounds (including time to switch players). We have a group of gamers that only a few of us are hard core enough to know the ins and outs of the system and all of its tactical nuance (~50% of us). We used this last session: I helped the DM by using cards and calling who was next. Even telling the player who was up next after the current player to get ready. Are there any other suggestions to speed up combat? It would be nice to turn that 2.5 hour encounter into a 1 hour encounter. It feels like threading a planet through the eye of a needle. [/QUOTE]
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