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Suggestions for speeding up our 4e game
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<blockquote data-quote="Dice4Hire" data-source="post: 4809542" data-attributes="member: 55066"><p>At our table, we always do players-monsters-playersetc, with the only initiative rolls being who goes first in each encounter. Letting us do avctions in any order for the players works to set up more 4E goodness, and we usually have a player announce, "Let me go first." or go later as it really adds to the tactical abilities of our group. We only ahve two players so it is not that hard to do this even though the DM runs a character also.</p><p></p><p>_The slowest part is our DM, to be honest, as he usually has two or three monster types and needs to think about what they will do, especially as we are going through Wizard's AP and most monsters are set up with synergies. Using hte synergies is important to kjeep us on our toes</p><p></p><p>Or to TPK us last week, as two players went down and could not use healing surges or regain hit points thanks to the hag's abilities.</p><p></p><p>Of course failing saves no-yes-no-no for one character and no-no-no for the second did not help.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 4809542, member: 55066"] At our table, we always do players-monsters-playersetc, with the only initiative rolls being who goes first in each encounter. Letting us do avctions in any order for the players works to set up more 4E goodness, and we usually have a player announce, "Let me go first." or go later as it really adds to the tactical abilities of our group. We only ahve two players so it is not that hard to do this even though the DM runs a character also. _The slowest part is our DM, to be honest, as he usually has two or three monster types and needs to think about what they will do, especially as we are going through Wizard's AP and most monsters are set up with synergies. Using hte synergies is important to kjeep us on our toes Or to TPK us last week, as two players went down and could not use healing surges or regain hit points thanks to the hag's abilities. Of course failing saves no-yes-no-no for one character and no-no-no for the second did not help. [/QUOTE]
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