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Suggestions for speeding up our 4e game
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<blockquote data-quote="Negflar2099" data-source="post: 4809743" data-attributes="member: 65944"><p>Here's a few ideas that worked for my group</p><p></p><p>- Cut monster HP down and decrease monster defenses. If you still want a monster to be challenging try increase its damage by a few points. </p><p></p><p>- DM prep (as others have suggested). Having all the monsters and their hp all nice and spelled out ahead of time really speeds things up. </p><p></p><p>- Give the entire group 2 minutes at the start of each round to decide what they are each going to do that turn. While they do that the DM decides what the monsters are going to do. Then we go in order of initiative. This has sped things up quite a bit. Initially I was worried that do to how fast things change in combat that people wouldn't be able to stick to their initial plan but that really hasn't been a problem. </p><p></p><p>- It helps if each person knows their character really well and comes up with general strategies that they will use. For instance a wizard might use scorching burst whenever there are bunched groups of enemies, and use another spell for other situations. The better they know their characters the faster combat goes. </p><p></p><p>- Along the same lines having up to date characters printed from the character builder really helps. Not having to do math on the fly has made the game much faster. </p><p></p><p>- If someone misses a session don't have someone else play their character. It just takes too long for the other person to decide what the character they are unfamilar with is going to do. </p><p></p><p>- Most importantly don't try to make every battle a challenge because not every battle has to be. In fact at least half of the battles should be cake for the heroes. Save the challenges for the boss fights. Otherwise you get a lot of fights that really drag out. The PCs don't accomplish as much and everybody feels like the game is a grind. If most battles are easy then the opposite happens. People enjoy the game more and feel that their characters are powerful heroes (in my experience anyway, your mileage may vary). </p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 4809743, member: 65944"] Here's a few ideas that worked for my group - Cut monster HP down and decrease monster defenses. If you still want a monster to be challenging try increase its damage by a few points. - DM prep (as others have suggested). Having all the monsters and their hp all nice and spelled out ahead of time really speeds things up. - Give the entire group 2 minutes at the start of each round to decide what they are each going to do that turn. While they do that the DM decides what the monsters are going to do. Then we go in order of initiative. This has sped things up quite a bit. Initially I was worried that do to how fast things change in combat that people wouldn't be able to stick to their initial plan but that really hasn't been a problem. - It helps if each person knows their character really well and comes up with general strategies that they will use. For instance a wizard might use scorching burst whenever there are bunched groups of enemies, and use another spell for other situations. The better they know their characters the faster combat goes. - Along the same lines having up to date characters printed from the character builder really helps. Not having to do math on the fly has made the game much faster. - If someone misses a session don't have someone else play their character. It just takes too long for the other person to decide what the character they are unfamilar with is going to do. - Most importantly don't try to make every battle a challenge because not every battle has to be. In fact at least half of the battles should be cake for the heroes. Save the challenges for the boss fights. Otherwise you get a lot of fights that really drag out. The PCs don't accomplish as much and everybody feels like the game is a grind. If most battles are easy then the opposite happens. People enjoy the game more and feel that their characters are powerful heroes (in my experience anyway, your mileage may vary). Good luck. [/QUOTE]
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