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Suggestions for Story/Campaign Based on Player Character Backstories
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<blockquote data-quote="ratzofftoya" data-source="post: 8539200" data-attributes="member: 98819"><p>Now that the players have had a little room to breathe through adventure 1, I think I have a good sense of where they may want to go (thanks to the great ideas here), but now my question is where to seed the plot points/interactions/(magic items?) such that they tie in to the story presented in the books. Any ideas you geniuses have would be much appreciated:</p><p></p><p><strong>Dipnip: </strong></p><ul> <li data-xf-list-type="ul">His main motivation is for nobody to ever be made immortal again, because he thinks its awful. He believes in finality. I think becoming a disciple of the voice of rot and maybe even the new voice of rot would be incredible.</li> </ul><p><strong>Ekthos: </strong></p><ul> <li data-xf-list-type="ul">He's skeptical of government misuse of technology. I think a great idea would be for him to invent some sort of emancipatory technology that goes to the hands of the people and is not used for military purposes...</li> </ul><p><strong>Eggberticus</strong></p><ul> <li data-xf-list-type="ul">Clergy schism that leads to a purer sect which is more accepting of non-humans is a great idea</li> </ul><p><strong>Ume</strong></p><ul> <li data-xf-list-type="ul">How about King of Risur <strong>AND </strong>secret dragon (secret even to Ume until the very endgame)</li> </ul><p><strong>Brakkus</strong></p><ul> <li data-xf-list-type="ul">I think Brakkus first has to reckon with his cowardly actions in the Fourth Yerasol War. Once he is able to live with himself, I think choosing a fate for himself--Ber (maybe as Bruse) or Risur (maybe as a martial leader or even ambassador) would be great</li> </ul><p><strong>R'ren</strong></p><ul> <li data-xf-list-type="ul">I think restoring the tradition of the skyseers and the relationship with the Fey would be fantastic.</li> </ul></blockquote><p></p>
[QUOTE="ratzofftoya, post: 8539200, member: 98819"] Now that the players have had a little room to breathe through adventure 1, I think I have a good sense of where they may want to go (thanks to the great ideas here), but now my question is where to seed the plot points/interactions/(magic items?) such that they tie in to the story presented in the books. Any ideas you geniuses have would be much appreciated: [B]Dipnip: [/B] [LIST] [*]His main motivation is for nobody to ever be made immortal again, because he thinks its awful. He believes in finality. I think becoming a disciple of the voice of rot and maybe even the new voice of rot would be incredible. [/LIST] [B]Ekthos: [/B] [LIST] [*]He's skeptical of government misuse of technology. I think a great idea would be for him to invent some sort of emancipatory technology that goes to the hands of the people and is not used for military purposes... [/LIST] [B]Eggberticus[/B] [LIST] [*]Clergy schism that leads to a purer sect which is more accepting of non-humans is a great idea [/LIST] [B]Ume[/B] [LIST] [*]How about King of Risur [B]AND [/B]secret dragon (secret even to Ume until the very endgame) [/LIST] [B]Brakkus[/B] [LIST] [*]I think Brakkus first has to reckon with his cowardly actions in the Fourth Yerasol War. Once he is able to live with himself, I think choosing a fate for himself--Ber (maybe as Bruse) or Risur (maybe as a martial leader or even ambassador) would be great [/LIST] [B]R'ren[/B] [LIST] [*]I think restoring the tradition of the skyseers and the relationship with the Fey would be fantastic. [/LIST] [/QUOTE]
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