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Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?
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<blockquote data-quote="SirCharles" data-source="post: 6160193" data-attributes="member: 6673046"><p>Just throwing out a few more theme ideas: Witch-touched (connection to witch incident on Cauldron Hill), Malice Lander/Trekker, Smuggler, Bleak Gate-Haunted, Dragonslayer (sounds lame but something connected to Ber, perhaps?), Aspiring Diplomat, Grenadier, Demon-scarred, Spelunker, Ancient-Blooded/Touched (some kind of connection to primal elements and/or gold). As a side note - you could have certain themes that become "unlocked" later in the adventure. For instance, you could have a theme connected to Beran philosophy, religion, and culture only available to new characters AFTER you begin Act II Adventure 6. </p><p></p><p>In General:</p><p></p><p>- Maybe a little bit more information about Border States? Especially since Nalaam is located in one and it would behoove players to know what was going on in the Border States, even if none of those events really matter for the overall adventure. I've made up a couple things about them but it couldn't hurt to have more info.</p><p></p><p>- A few more notes on the place of gnomes and halflings in the World of Zeitgeist. Have they had a particular impact or influence on histories or cultures?</p><p></p><p>As for additions to Adventures: </p><p></p><p>For Adventure 3: </p><p></p><p>- It might be good to have a few more details about Bole and the environments in Risur in that area. Maybe even a quick, not-too-detailed map.</p><p></p><p>- More RHC information can come in this adventure as well, including punishments and penalties for breaking oaths and protocol (my players need to answer for quite a bit). Ranks would be helpful as well. In addition, perhaps introducing Lauren Cyneburg here (who shows up in Adventure 6, according to the draft) could help thread the connection for later adventures? </p><p></p><p>Adventure 4</p><p></p><p>- Having some maps and more general information about cities would be nice. Maybe a few noteworthy locations in each town (nothing too detailed - maybe a few sentences for 4-5 locations). </p><p></p><p>- A more thorough Colosseum process in Nalaam. Perhaps something where the party can work their way up. You could even having less threatening matches by including (much like WotBS) a spell that converts lethal damage into non lethal for battles against humanoid opponents. Or just have a monster list and perhaps appropriate "prizes" for beating enemies in the Colosseum. You might also include some general games people could play at the casino. I plan to do this with my group.</p></blockquote><p></p>
[QUOTE="SirCharles, post: 6160193, member: 6673046"] Just throwing out a few more theme ideas: Witch-touched (connection to witch incident on Cauldron Hill), Malice Lander/Trekker, Smuggler, Bleak Gate-Haunted, Dragonslayer (sounds lame but something connected to Ber, perhaps?), Aspiring Diplomat, Grenadier, Demon-scarred, Spelunker, Ancient-Blooded/Touched (some kind of connection to primal elements and/or gold). As a side note - you could have certain themes that become "unlocked" later in the adventure. For instance, you could have a theme connected to Beran philosophy, religion, and culture only available to new characters AFTER you begin Act II Adventure 6. In General: - Maybe a little bit more information about Border States? Especially since Nalaam is located in one and it would behoove players to know what was going on in the Border States, even if none of those events really matter for the overall adventure. I've made up a couple things about them but it couldn't hurt to have more info. - A few more notes on the place of gnomes and halflings in the World of Zeitgeist. Have they had a particular impact or influence on histories or cultures? As for additions to Adventures: For Adventure 3: - It might be good to have a few more details about Bole and the environments in Risur in that area. Maybe even a quick, not-too-detailed map. - More RHC information can come in this adventure as well, including punishments and penalties for breaking oaths and protocol (my players need to answer for quite a bit). Ranks would be helpful as well. In addition, perhaps introducing Lauren Cyneburg here (who shows up in Adventure 6, according to the draft) could help thread the connection for later adventures? Adventure 4 - Having some maps and more general information about cities would be nice. Maybe a few noteworthy locations in each town (nothing too detailed - maybe a few sentences for 4-5 locations). - A more thorough Colosseum process in Nalaam. Perhaps something where the party can work their way up. You could even having less threatening matches by including (much like WotBS) a spell that converts lethal damage into non lethal for battles against humanoid opponents. Or just have a monster list and perhaps appropriate "prizes" for beating enemies in the Colosseum. You might also include some general games people could play at the casino. I plan to do this with my group. [/QUOTE]
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