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General Tabletop Discussion
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Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?
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<blockquote data-quote="bert1000" data-source="post: 6226828" data-attributes="member: 29013"><p>Not sure if I’m the audience for the compilation or not. I have the pdfs from an EnWorld subscription but have not had the chance to run it yet. Loved reading it though and on my list to run. Is this compilation being sold separately or will it be available to subscribers?</p><p></p><p>Revisions / additions I'd like to see:</p><p></p><p>1) Revisit all combat stats and alter when necc. to reflect feedback from campaign threads (e.g., damage values too low, use of too low level threats , etc.) and incorporate late 4E monster design thinking</p><p></p><p>2) Tweak themes to better balance the mechanical benefits. I actually don’t like the idea of adding new themes if you aren’t going to provide links in the adventures. That’s what makes the themes really cool. Also agree with the poster that the existing themes are philosophies and world outlooks and not just 'professions', etc. Keep it that way.</p><p></p><p>3) Add paragon paths related to themes</p><p></p><p>4) Revise descriptions next to NPC portraits to leave off anything that is not common knowledge so they can be easily handed out. </p><p></p><p>5) Add some high level visual descriptions of the major foreign cities (agree with some of the others that it is a plus to not have details on everything but this would be nice)</p><p></p><p>6) More material about RHC (e.g., around how many other investigators in Flint?)</p><p></p><p>7) Would be cool to have more (optional) skill challenges for investigations and such. I also prefer the Obsidian version.</p></blockquote><p></p>
[QUOTE="bert1000, post: 6226828, member: 29013"] Not sure if I’m the audience for the compilation or not. I have the pdfs from an EnWorld subscription but have not had the chance to run it yet. Loved reading it though and on my list to run. Is this compilation being sold separately or will it be available to subscribers? Revisions / additions I'd like to see: 1) Revisit all combat stats and alter when necc. to reflect feedback from campaign threads (e.g., damage values too low, use of too low level threats , etc.) and incorporate late 4E monster design thinking 2) Tweak themes to better balance the mechanical benefits. I actually don’t like the idea of adding new themes if you aren’t going to provide links in the adventures. That’s what makes the themes really cool. Also agree with the poster that the existing themes are philosophies and world outlooks and not just 'professions', etc. Keep it that way. 3) Add paragon paths related to themes 4) Revise descriptions next to NPC portraits to leave off anything that is not common knowledge so they can be easily handed out. 5) Add some high level visual descriptions of the major foreign cities (agree with some of the others that it is a plus to not have details on everything but this would be nice) 6) More material about RHC (e.g., around how many other investigators in Flint?) 7) Would be cool to have more (optional) skill challenges for investigations and such. I also prefer the Obsidian version. [/QUOTE]
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Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?
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