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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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General Tabletop Discussion
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Suggestions for unique magic items to hand out?
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<blockquote data-quote="Steverooo" data-source="post: 2082526" data-attributes="member: 9410"><p>Amulet of the Bull - Grants Improved Bullrush to the wearer, only if (s)he is a minotaur.</p><p></p><p></p><p></p><p>Gauntlets of Stone - Grants greater damage to unarmed attacks by Dwarves, and speed (equal to that of a Human), as well as a certain number of Stone-related spells, once/day, depending upon the wearer's level... <em>Stone to Flesh</em>, <em>Stonetell</em>, <em>Stoneskin</em>, <em>Flesh to Stone</em>, etc.</p><p></p><p></p><p></p><p>X's Mace of Shielding - Replace "X" with the Cleric's deity of choice. This +1 Mace always has a <em>Shield</em> spell up on the wielder, as long as it is held in hand (not hung at the waist, etc.) At some point (sixth level, perhaps), a Cleric of the appropriate deity gets once/day use of a spell related to the deity, or unlimited use of some very minor spell (such as <em>Speak With Animals</em>). Other deity-related powers may eventually reveal themselves, as levels rise.</p><p></p><p></p><p></p><p>Headband of Elven Sorcery - Acts as a <em>Headband of Intellect</em>, for most, but when worn by an Elven Sorcerer, it increases their number of spells/day to equal those of a Wizard, and also grants access to certain GM-chosen "Elven" spells, such as <em>Awaken</em>. In addition, it grants the <em>Scribe Scroll</em> Feat at first level, and an additional Metamagic Feat at every fifth level, as usable by the Sorcerer.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2082526, member: 9410"] Amulet of the Bull - Grants Improved Bullrush to the wearer, only if (s)he is a minotaur. Gauntlets of Stone - Grants greater damage to unarmed attacks by Dwarves, and speed (equal to that of a Human), as well as a certain number of Stone-related spells, once/day, depending upon the wearer's level... [I]Stone to Flesh[/I], [I]Stonetell[/I], [I]Stoneskin[/I], [I]Flesh to Stone[/I], etc. X's Mace of Shielding - Replace "X" with the Cleric's deity of choice. This +1 Mace always has a [I]Shield[/I] spell up on the wielder, as long as it is held in hand (not hung at the waist, etc.) At some point (sixth level, perhaps), a Cleric of the appropriate deity gets once/day use of a spell related to the deity, or unlimited use of some very minor spell (such as [I]Speak With Animals[/I]). Other deity-related powers may eventually reveal themselves, as levels rise. Headband of Elven Sorcery - Acts as a [I]Headband of Intellect[/I], for most, but when worn by an Elven Sorcerer, it increases their number of spells/day to equal those of a Wizard, and also grants access to certain GM-chosen "Elven" spells, such as [I]Awaken[/I]. In addition, it grants the [I]Scribe Scroll[/I] Feat at first level, and an additional Metamagic Feat at every fifth level, as usable by the Sorcerer. [/QUOTE]
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