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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for unique magic items to hand out?
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<blockquote data-quote="Scarbonac" data-source="post: 2083136" data-attributes="member: 9129"><p>Minotaur: A magic club (+3 - +5) that generates eartquakes, shatters buildings, busts up constructs and undead...but doesn't harm living things...</p><p></p><p></p><p>Monk: A glowing green quarterstaff (+2 - +4) that shrinks down to be able to be hidden in a sleeve, can be hurled like a javelin, extends as a vaulting pole...</p><p></p><p>Cleric: A magic shield (+2 - +4) with a crest depicting a griffin on the front; the shield can create a <em>wall of force </em> effect, <em>mage armor, shield spell, protection from evil</em>, etc</p><p></p><p>Sorcerer: A magic hat that produces spell effects, summon creatures or items appropriate to the character's level; it takes a Will save (DC15) to make it function correctly (that is, to get a useful, if not desired) result, +2 Save DC per spell levell of effect above that which the character can use -- if the save is failed, treat the result as if the sorc had fired off a rod of wonder. </p><p></p><p>Wait, wait, where are you going?!? </p><p></p><p></p><p>I have more...</p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px">So lonely...</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Scarbonac, post: 2083136, member: 9129"] Minotaur: A magic club (+3 - +5) that generates eartquakes, shatters buildings, busts up constructs and undead...but doesn't harm living things... Monk: A glowing green quarterstaff (+2 - +4) that shrinks down to be able to be hidden in a sleeve, can be hurled like a javelin, extends as a vaulting pole... Cleric: A magic shield (+2 - +4) with a crest depicting a griffin on the front; the shield can create a [I]wall of force [/I] effect, [I]mage armor, shield spell, protection from evil[/I], etc Sorcerer: A magic hat that produces spell effects, summon creatures or items appropriate to the character's level; it takes a Will save (DC15) to make it function correctly (that is, to get a useful, if not desired) result, +2 Save DC per spell levell of effect above that which the character can use -- if the save is failed, treat the result as if the sorc had fired off a rod of wonder. Wait, wait, where are you going?!? I have more... [SIZE=1]So lonely...[/SIZE] :( [/QUOTE]
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Suggestions for unique magic items to hand out?
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