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suggestions needed! - minimize "stuff" that i have to bring for dm'ing each session
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<blockquote data-quote="thegrumpyyoungman" data-source="post: 5595613" data-attributes="member: 97257"><p>ah...a true old school dnd gamer! just to throw in a side note....my first dnd experience was 3.5, but the group i played with was all old school so we had new physical representation of anything whatsoever. it was fun, but my first dm'ing experience was 4e and i'm all about the physical representation of stuff. some say it takes away from the game and the imagination part of it, but thats only if its overused. i only use dungeon tiles/maps during encounters and i heavily describe the area before showing them the dungeon tiles. i get my group to buy miniatures for their characters and paint them themselves to make them attached to their character. if its just a plastic mini i give them to represent their character, they can take it or leave it and dont feel as worried about their character dying. they've invested money ($5-10 depending on the mini) and time (painting, and character creation) so they really care about their characters choices.</p><p></p><p>anyway, i try to mix what i learned and loved about older dnd editions with the new (maps, dungeon tiles, mini's). my players really like the maps and mini's and stuff, but the point of this post was basically to say that i think i've overdone the physical/visual stuff and tried to make it too modern when it doesnt need to be. Masterplan is very high tech and basically takes care of a lot of things most use via paper (i.e. conditions, initiative order, statuses, line of sight, movement). but what i found is that took away from the game itself, so i'm cutting most of that out and going back to basics. although i dont want to use paper as a dm at all....which is the point of this post...asking for recommendations on how to simplify my digital way of doing things. make sense?</p></blockquote><p></p>
[QUOTE="thegrumpyyoungman, post: 5595613, member: 97257"] ah...a true old school dnd gamer! just to throw in a side note....my first dnd experience was 3.5, but the group i played with was all old school so we had new physical representation of anything whatsoever. it was fun, but my first dm'ing experience was 4e and i'm all about the physical representation of stuff. some say it takes away from the game and the imagination part of it, but thats only if its overused. i only use dungeon tiles/maps during encounters and i heavily describe the area before showing them the dungeon tiles. i get my group to buy miniatures for their characters and paint them themselves to make them attached to their character. if its just a plastic mini i give them to represent their character, they can take it or leave it and dont feel as worried about their character dying. they've invested money ($5-10 depending on the mini) and time (painting, and character creation) so they really care about their characters choices. anyway, i try to mix what i learned and loved about older dnd editions with the new (maps, dungeon tiles, mini's). my players really like the maps and mini's and stuff, but the point of this post was basically to say that i think i've overdone the physical/visual stuff and tried to make it too modern when it doesnt need to be. Masterplan is very high tech and basically takes care of a lot of things most use via paper (i.e. conditions, initiative order, statuses, line of sight, movement). but what i found is that took away from the game itself, so i'm cutting most of that out and going back to basics. although i dont want to use paper as a dm at all....which is the point of this post...asking for recommendations on how to simplify my digital way of doing things. make sense? [/QUOTE]
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suggestions needed! - minimize "stuff" that i have to bring for dm'ing each session
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