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General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions on How to Handle Staggered XP Progression
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<blockquote data-quote="ourchair" data-source="post: 5400491" data-attributes="member: 85362"><p>I just finished running the first chapter of Tomb of Horrors (the published edition, not the DM Rewards one). We're handling the entire adventure as a kind of 'staggered' paragon campaign, to give ourselves a taste of paragon play after a year of heroic tier campaigns currently on hiatus.</p><p></p><p>Now, my intention is to basically level up the players between each chapter. The adventure goes from Lvl 10, to Lvl 14, to Lvl 18 to Lvl 22. For challenge's sake, I put my players at Lvl 9. So technically, they should be Lvl 13, 17, 21 when I run each succeeding chapter.</p><p></p><p>However, I don't want to make XP meaningless. I've tracked their XP down to each encounter that they skipped, each puzzle they've overcome and each monster they've felled. This means they didn't do a "100% completion," run (to put it in a videogamey way).</p><p></p><p>So, how should I level them up for the next adventure? Do I calculate the entire completion and use it as a percentile multiplier for where they are in the next chapter? Do I apply their XP as a differential to the 4 levels they are expected to gain?</p><p></p><p>What do you think are the pros and cons of each possible way of going about this?</p></blockquote><p></p>
[QUOTE="ourchair, post: 5400491, member: 85362"] I just finished running the first chapter of Tomb of Horrors (the published edition, not the DM Rewards one). We're handling the entire adventure as a kind of 'staggered' paragon campaign, to give ourselves a taste of paragon play after a year of heroic tier campaigns currently on hiatus. Now, my intention is to basically level up the players between each chapter. The adventure goes from Lvl 10, to Lvl 14, to Lvl 18 to Lvl 22. For challenge's sake, I put my players at Lvl 9. So technically, they should be Lvl 13, 17, 21 when I run each succeeding chapter. However, I don't want to make XP meaningless. I've tracked their XP down to each encounter that they skipped, each puzzle they've overcome and each monster they've felled. This means they didn't do a "100% completion," run (to put it in a videogamey way). So, how should I level them up for the next adventure? Do I calculate the entire completion and use it as a percentile multiplier for where they are in the next chapter? Do I apply their XP as a differential to the 4 levels they are expected to gain? What do you think are the pros and cons of each possible way of going about this? [/QUOTE]
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Suggestions on How to Handle Staggered XP Progression
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