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General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions on How to Handle Staggered XP Progression
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<blockquote data-quote="OnlineDM" data-source="post: 5400517" data-attributes="member: 90804"><p>When I started DMing 4e early this year, I tracked XP the way you do - you get credit for what you do, and the numbers are the numbers. If the party was really close to leveling up at the end of a session, I might just round up, but that was as far as I would go with fudging anything.</p><p></p><p>In both of my ongoing campaigns, I've changed my approach over the past couple of months. I have a loose idea of how much adventuring has gotten done, and I tell the party when they've done enough to earn a new level. That tends to be every 2-3 sessions or so. </p><p></p><p>Despite the fact that some of my players used to eagerly ask about how much XP they had earned at the end of each session, I have had absolutely no push-back from any of them with this change. Everyone seems really happy with it, especially me.</p><p></p><p>So, my advice is: loosen up when it comes to tracking XP. Make a judgment call about how well the party has done, and set their level appropriately. If they take a "full completion" approach and completely rock an adventure, you could consider giving them a bonus level or half-level (taking them from 9 to 14, or from 9 to 13.5 and the chance of going all the way to 18 if they totally rock the level 13/14 adventure).</p><p></p><p>Honestly, I have a hard time coming up with any "pros" for closely tracking XP down to the individual point. I use it as a guide for figuring out what a fair challenge is when building encounters, but that's about all.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5400517, member: 90804"] When I started DMing 4e early this year, I tracked XP the way you do - you get credit for what you do, and the numbers are the numbers. If the party was really close to leveling up at the end of a session, I might just round up, but that was as far as I would go with fudging anything. In both of my ongoing campaigns, I've changed my approach over the past couple of months. I have a loose idea of how much adventuring has gotten done, and I tell the party when they've done enough to earn a new level. That tends to be every 2-3 sessions or so. Despite the fact that some of my players used to eagerly ask about how much XP they had earned at the end of each session, I have had absolutely no push-back from any of them with this change. Everyone seems really happy with it, especially me. So, my advice is: loosen up when it comes to tracking XP. Make a judgment call about how well the party has done, and set their level appropriately. If they take a "full completion" approach and completely rock an adventure, you could consider giving them a bonus level or half-level (taking them from 9 to 14, or from 9 to 13.5 and the chance of going all the way to 18 if they totally rock the level 13/14 adventure). Honestly, I have a hard time coming up with any "pros" for closely tracking XP down to the individual point. I use it as a guide for figuring out what a fair challenge is when building encounters, but that's about all. [/QUOTE]
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Suggestions on How to Handle Staggered XP Progression
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