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General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions on How to Handle Staggered XP Progression
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<blockquote data-quote="bbjore" data-source="post: 5400782" data-attributes="member: 27539"><p>I'm going to throw my name in with those saying if you want the story progression to be the focus of your campaign, and not the constant delve to gain more loot and XP, just do away with the careful tracking. I have never, in decades of gaming, bothered with tracking XP. Characters level when they complete the quest set ahead of them, and I've never had a problem with it. If you like to track XP carefully so that you can reward character's playing well, trying hard, or staying in character, there are other ways to reward such behavior to. The star player of the night gets to pick what sort of item is found in the treasure horde, a token that allows a reroll, divine boons, in character rewards like followers or holdings. There's all kinds of stuff that you can use to reward good play in game. XP does a good job of motivating characters to just adventure, but if you're trying to tell a story, it can interfere. If you still want to use XP, I'd go with some of the above suggestions. Pick some key accomplishments or quests in the adventure, and make them big rewards, like 1/2 the Xp to the next level. Or just make the total XP value for completing one aspect of the adventure just shy of enough to reach a bonus level. Then if you give out XP as a reward, some players start the next session 1 level up, and the rest gain a level half way through. Pick the kind of story you want to use, and then use the tools you've been giving to reinforce that ideal. Because in the end, that's all the rules are, tools you and your group use to tell a story.</p></blockquote><p></p>
[QUOTE="bbjore, post: 5400782, member: 27539"] I'm going to throw my name in with those saying if you want the story progression to be the focus of your campaign, and not the constant delve to gain more loot and XP, just do away with the careful tracking. I have never, in decades of gaming, bothered with tracking XP. Characters level when they complete the quest set ahead of them, and I've never had a problem with it. If you like to track XP carefully so that you can reward character's playing well, trying hard, or staying in character, there are other ways to reward such behavior to. The star player of the night gets to pick what sort of item is found in the treasure horde, a token that allows a reroll, divine boons, in character rewards like followers or holdings. There's all kinds of stuff that you can use to reward good play in game. XP does a good job of motivating characters to just adventure, but if you're trying to tell a story, it can interfere. If you still want to use XP, I'd go with some of the above suggestions. Pick some key accomplishments or quests in the adventure, and make them big rewards, like 1/2 the Xp to the next level. Or just make the total XP value for completing one aspect of the adventure just shy of enough to reach a bonus level. Then if you give out XP as a reward, some players start the next session 1 level up, and the rest gain a level half way through. Pick the kind of story you want to use, and then use the tools you've been giving to reinforce that ideal. Because in the end, that's all the rules are, tools you and your group use to tell a story. [/QUOTE]
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Suggestions on How to Handle Staggered XP Progression
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