Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Suggestions on modifying 5e to give characters more bonuses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6596566" data-attributes="member: 7006"><p>Two things you could add to your game to give more power at each level but not necessarily over-balance things too much:</p><p></p><p>1) Use the Proficiency die (as was mentioned above) rather than the flat proficiency bonus.</p><p>2) Give an ability score bonus or feat every other level (or every level if you really want to go crazy.)</p><p></p><p>#1 is pretty self-explanatory. Even at 1st level, you might get a +4 bonus over someone without proficiency, which now becomes a larger jump between the trained and untrained. If people balk at the possibility of rolling low on the proficiency die, then you could make it number-rolled or the static bonus, whichever ends up being higher. So at 1st level, you roll the proficiency die, treating any 1s and 2s as 2s, and 3s and 4s as themselves.</p><p></p><p>#2 will most likely introduce more feats into your game. In a normal campaign, my experience has been thus far that the first time ASB/feats are available (at 4th level) everyone has been taking the score bonuses to get their primary up to at least 18, and then <em>maybe</em> they decide to take a feat at 8th (but not always). But by instead giving ASB/feats to them every other level at 2nd, 4th, 6th etc... yes the players will probably max out at 20 faster perhaps, but you'll also see more feats get taken. Which will give players something new and special more often as they level, and won't <em>greatly</em> overpower things, because the feats themselves are usually only situationally useful.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6596566, member: 7006"] Two things you could add to your game to give more power at each level but not necessarily over-balance things too much: 1) Use the Proficiency die (as was mentioned above) rather than the flat proficiency bonus. 2) Give an ability score bonus or feat every other level (or every level if you really want to go crazy.) #1 is pretty self-explanatory. Even at 1st level, you might get a +4 bonus over someone without proficiency, which now becomes a larger jump between the trained and untrained. If people balk at the possibility of rolling low on the proficiency die, then you could make it number-rolled or the static bonus, whichever ends up being higher. So at 1st level, you roll the proficiency die, treating any 1s and 2s as 2s, and 3s and 4s as themselves. #2 will most likely introduce more feats into your game. In a normal campaign, my experience has been thus far that the first time ASB/feats are available (at 4th level) everyone has been taking the score bonuses to get their primary up to at least 18, and then [i]maybe[/i] they decide to take a feat at 8th (but not always). But by instead giving ASB/feats to them every other level at 2nd, 4th, 6th etc... yes the players will probably max out at 20 faster perhaps, but you'll also see more feats get taken. Which will give players something new and special more often as they level, and won't [i]greatly[/i] overpower things, because the feats themselves are usually only situationally useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Suggestions on modifying 5e to give characters more bonuses
Top