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Suggestions on modifying 5e to give characters more bonuses
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<blockquote data-quote="Coredump" data-source="post: 6597008" data-attributes="member: 6939"><p>He is being blinded by a number. the power difference between level 1 and level 20 is huge, the proficiency bonus is only a small part of that.</p><p></p><p>Just between level 2 and 4:</p><p>50% more cantrips</p><p>66% more spells</p><p>Spell slots went from 1st to 2nd level</p><p>Cha bonus went from +3 to +4 (Or maybe +4 to +5)</p><p>Gained a very useful familiar</p><p>Almost doubled hitpoints.</p><p></p><p>Offer to have him play his level 2 PC and you will play the level 4 PC, and find out who wins...</p><p></p><p></p><p></p><p>Again from lvl2 to lvl4</p><p>Doubled SA dice</p><p>Almost doubled hit points</p><p>Dex bonus (skills, AC, Attack, and damage) all go up by +1</p><p>gained 3 cantrips</p><p>Gained 4 spells</p><p>Can cast 3 spells a day</p><p></p><p></p><p>I am not sure what they want. You guys are leveling every 2 weeks.... so all of the above only took 4 sessions. How much faster do they want it?</p><p></p><p>Do they like the story? Are they not having fun killing bad guys and solving puzzles? Did they not want to help the villagers? What is their goal in playing the game?</p><p></p><p></p><p></p><p>Sorry, not going to happen. The system is good, very good, but you can't 'prove' that. The system is designed to let a group of friends roleplay a game. But from what I am reading, your friends are not interested in a roleplaying game, they are only interested in hearing what goodies they get from leveling, and leveling *fast*. Which only means the games ends fast...... which makes no sense to me.</p><p></p><p>If you can get them to want to pay a game centered about medieval fantasy with the Heroes doing spectacular things and battling worthy foes.... they may like the system. If they just want to quickly climb a steep ladder.... they may need a different system.</p></blockquote><p></p>
[QUOTE="Coredump, post: 6597008, member: 6939"] He is being blinded by a number. the power difference between level 1 and level 20 is huge, the proficiency bonus is only a small part of that. Just between level 2 and 4: 50% more cantrips 66% more spells Spell slots went from 1st to 2nd level Cha bonus went from +3 to +4 (Or maybe +4 to +5) Gained a very useful familiar Almost doubled hitpoints. Offer to have him play his level 2 PC and you will play the level 4 PC, and find out who wins... Again from lvl2 to lvl4 Doubled SA dice Almost doubled hit points Dex bonus (skills, AC, Attack, and damage) all go up by +1 gained 3 cantrips Gained 4 spells Can cast 3 spells a day I am not sure what they want. You guys are leveling every 2 weeks.... so all of the above only took 4 sessions. How much faster do they want it? Do they like the story? Are they not having fun killing bad guys and solving puzzles? Did they not want to help the villagers? What is their goal in playing the game? Sorry, not going to happen. The system is good, very good, but you can't 'prove' that. The system is designed to let a group of friends roleplay a game. But from what I am reading, your friends are not interested in a roleplaying game, they are only interested in hearing what goodies they get from leveling, and leveling *fast*. Which only means the games ends fast...... which makes no sense to me. If you can get them to want to pay a game centered about medieval fantasy with the Heroes doing spectacular things and battling worthy foes.... they may like the system. If they just want to quickly climb a steep ladder.... they may need a different system. [/QUOTE]
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