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General Tabletop Discussion
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Suggestions to have players play a Cleric.
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<blockquote data-quote="Arkhandus" data-source="post: 2376807" data-attributes="member: 13966"><p>Obviously, your DMs dislike the cleric class enough that they haven't thrown a real fightin' cleric against your PCs before to teach yer group respect fer them. {:^D</p><p></p><p>Make sure to arrange such a demonstration.</p><p></p><p>Spontaneous Inflict Serious/Critical Wounds, Harm, Flamestrike, Hold Person, Greater Command, Poison, Contagion, Animate Dead, Create Undead, Righteous Might, Divine Power, Divine Favor, Shield of Faith, Entropic Shield, Rebuke/Command Undead, maybe Smite or Death Touch from Domains..... Show them what a properly designed evil cleric can do. Armies of undead at his control (and not just skeletons/zombies! Rebuke/Command some Shadows and Wraiths and Wights to help!), melee touch attacks that deal as much or more damage than the fighter's greatsword when toe-to-toe with the evil cleric, diseases and poisons that will cripple the mages (can't cast when paralyzed at Str 0 or Dex 0, now can ya!?), compulsions to drop all PCs prone while the undead legions batter them, superb defenses making even the best archer or swordsman grumble, hard-hitting attacks with a longspear or scythe (not like the cleric really needs metamagic/item creation feats; just give 'em Martial Weapon Proficiency feats and stuff like Improved Initiative or Lightning Reflexes or whatever), armor spikes to discourage grappling and be capable of attacking up-close even while holding a longspear (MWP: Armor Spikes needed)..... Make sure that the evil cleric Bolsters his/her undead legions just before the fight, so even if the party has a cleric or paladin, they'll have a tough time trying to blow away the undead with Turning.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2376807, member: 13966"] Obviously, your DMs dislike the cleric class enough that they haven't thrown a real fightin' cleric against your PCs before to teach yer group respect fer them. {:^D Make sure to arrange such a demonstration. Spontaneous Inflict Serious/Critical Wounds, Harm, Flamestrike, Hold Person, Greater Command, Poison, Contagion, Animate Dead, Create Undead, Righteous Might, Divine Power, Divine Favor, Shield of Faith, Entropic Shield, Rebuke/Command Undead, maybe Smite or Death Touch from Domains..... Show them what a properly designed evil cleric can do. Armies of undead at his control (and not just skeletons/zombies! Rebuke/Command some Shadows and Wraiths and Wights to help!), melee touch attacks that deal as much or more damage than the fighter's greatsword when toe-to-toe with the evil cleric, diseases and poisons that will cripple the mages (can't cast when paralyzed at Str 0 or Dex 0, now can ya!?), compulsions to drop all PCs prone while the undead legions batter them, superb defenses making even the best archer or swordsman grumble, hard-hitting attacks with a longspear or scythe (not like the cleric really needs metamagic/item creation feats; just give 'em Martial Weapon Proficiency feats and stuff like Improved Initiative or Lightning Reflexes or whatever), armor spikes to discourage grappling and be capable of attacking up-close even while holding a longspear (MWP: Armor Spikes needed)..... Make sure that the evil cleric Bolsters his/her undead legions just before the fight, so even if the party has a cleric or paladin, they'll have a tough time trying to blow away the undead with Turning. [/QUOTE]
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