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Suggestions to Keep Eberron Campaign From Getting Stale
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<blockquote data-quote="Stormborn" data-source="post: 4581819" data-attributes="member: 14041"><p>The old pulp cliche is when things get boring two guys bust into the room with guns. Work for Eberron, or just about anything, well. The PCs may have crossed someone who wants them dead at any given point in your campaign, it need not have anything to do with the metaplot. Think on any concievable reason that someone might be offended by the PCs, give them the means to oppose them, and there you go. If you don't want it to derail the metaplot just have this someone give up because its to much trouble, or maybe have the PCs hurt them so bad they have to reschedule their revenge for when your plot needs a bit more pepping up. The best possible someone is a figure that the PCs cannot immediatly recognize they have bothered. Maybe generic guard #4 was the only child of the captain of an unit of eliete commandos from Cyre and his "aunts" and "uncles" want revenge in the name of their fallen Captain. Maybe when they acquired an object they upset the plans ofthe god-son of a high ranking member of the Halfling Mob in Sharn. Maybe the House Cannith wants to study the unique magical properties of one of the items, but doesn't want their name dragged into it so heirs a team of bounty hunters to go after the PCs.</p><p></p><p>Or if you want Dragons, maybe there is something about the ressurection of this Hero in the Draconic Prophecy and their is a group of Servants of the Prophecy, all very good beings, who want to stop it while there is a group of thralls to an evil dragon who want to guarantee it happens. All because the most popular interpretation of this ressurection just happens to be wrong, or right depending on how far into the future you want to play it.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4581819, member: 14041"] The old pulp cliche is when things get boring two guys bust into the room with guns. Work for Eberron, or just about anything, well. The PCs may have crossed someone who wants them dead at any given point in your campaign, it need not have anything to do with the metaplot. Think on any concievable reason that someone might be offended by the PCs, give them the means to oppose them, and there you go. If you don't want it to derail the metaplot just have this someone give up because its to much trouble, or maybe have the PCs hurt them so bad they have to reschedule their revenge for when your plot needs a bit more pepping up. The best possible someone is a figure that the PCs cannot immediatly recognize they have bothered. Maybe generic guard #4 was the only child of the captain of an unit of eliete commandos from Cyre and his "aunts" and "uncles" want revenge in the name of their fallen Captain. Maybe when they acquired an object they upset the plans ofthe god-son of a high ranking member of the Halfling Mob in Sharn. Maybe the House Cannith wants to study the unique magical properties of one of the items, but doesn't want their name dragged into it so heirs a team of bounty hunters to go after the PCs. Or if you want Dragons, maybe there is something about the ressurection of this Hero in the Draconic Prophecy and their is a group of Servants of the Prophecy, all very good beings, who want to stop it while there is a group of thralls to an evil dragon who want to guarantee it happens. All because the most popular interpretation of this ressurection just happens to be wrong, or right depending on how far into the future you want to play it. [/QUOTE]
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