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Suggestions to replace Halflings
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3967576" data-attributes="member: 19675"><p>1) Take the halflings and make them into reptiles or amphibians. If you go the former route, you can cop some elements of Egyptian croc mythology for part of their society. If the latter, you can make them Slaad worshipers...or even decended from something from the Far Realms. In that case, Lords of Madness' aberration rules could give you some clues.</p><p></p><p>2) Make them some kind of fey, possibly like the Killoren from RotW. Fey riverfolk could have all kinds of interesting cultural mores.</p><p></p><p>3) Yank the River Spiritfolk from 3Ed Oriental Adventures.</p><p></p><p>4) Anthropomorphic flightless versions of aquatic birds- plenty of options here ranging from eagles & ospreys to pellicans, gulls, ducks, geese, swans and flamingoes. Penguins or Puffins, even!</p><p></p><p>5) As 4 above, but using pre-avian or even aquatic dinosaurs as the base.</p><p></p><p>6) Rework the Giff from Spelljammer. After all, hippos ARE semiaquatic mammals. Imagine a large & physically imposing river race who, while prepared for battle & commanding the riverways of much of the world, are nonetheless politically "Neutral."</p><p></p><p>7) Snakes ranging in type and size from Anacondas to Copperheads to Sea Snakes are quite at home on the water, giving you the option of revamping the Yuan Ti for your purposes.</p><p></p><p>8) There are all kinds of Arthropods who live in, on or under the water, most notably half the menu at Red Lobster (though you'll find some spiders as well as the extinct sea-scorpions and trilobites on the list as well). Some, like Mantis, Pistol, and Bullet shrimp are quite dangerous even to humans. An anthro version of some such would work as a river race.</p><p></p><p>9) Sentient Plants.</p><p></p><p>10) Continuing the Anthro theme- mollusks. Most are "harmless," but cone snails have a toxin quite capable of killing humans.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3967576, member: 19675"] 1) Take the halflings and make them into reptiles or amphibians. If you go the former route, you can cop some elements of Egyptian croc mythology for part of their society. If the latter, you can make them Slaad worshipers...or even decended from something from the Far Realms. In that case, Lords of Madness' aberration rules could give you some clues. 2) Make them some kind of fey, possibly like the Killoren from RotW. Fey riverfolk could have all kinds of interesting cultural mores. 3) Yank the River Spiritfolk from 3Ed Oriental Adventures. 4) Anthropomorphic flightless versions of aquatic birds- plenty of options here ranging from eagles & ospreys to pellicans, gulls, ducks, geese, swans and flamingoes. Penguins or Puffins, even! 5) As 4 above, but using pre-avian or even aquatic dinosaurs as the base. 6) Rework the Giff from Spelljammer. After all, hippos ARE semiaquatic mammals. Imagine a large & physically imposing river race who, while prepared for battle & commanding the riverways of much of the world, are nonetheless politically "Neutral." 7) Snakes ranging in type and size from Anacondas to Copperheads to Sea Snakes are quite at home on the water, giving you the option of revamping the Yuan Ti for your purposes. 8) There are all kinds of Arthropods who live in, on or under the water, most notably half the menu at Red Lobster (though you'll find some spiders as well as the extinct sea-scorpions and trilobites on the list as well). Some, like Mantis, Pistol, and Bullet shrimp are quite dangerous even to humans. An anthro version of some such would work as a river race. 9) Sentient Plants. 10) Continuing the Anthro theme- mollusks. Most are "harmless," but cone snails have a toxin quite capable of killing humans. [/QUOTE]
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