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Suggestions to run Epic level adventures that make sense?
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<blockquote data-quote="Katerek" data-source="post: 1657520" data-attributes="member: 5193"><p>Running an Epic Level campaign (note the operative word here: Campaign) is difficult to say the least when you are trying to be focused about it.</p><p></p><p>One of my current campaigns has been running since 3.0 hit the shelves back in 2000 and the players have their characters almost to 33rd level by this point.</p><p></p><p>The ELH was well timed and it allowed my players to begin planning appropriately.</p><p></p><p>In our group we take our gaming seriously and we care about the story archs and all that stuff, but we are ALSO a serious group of unrepentant power gamers. We like it that way, and I tell you what, it is extremely fun.</p><p></p><p>I am the DM and I can highlight a few things that I have noticed:</p><p></p><p>In an ongoing game that is slated to go epic it is important to watch the magic item distribution in the early game (pre-epic). One of the biggest balance breakers that I have seen is ridiculously high ability scores. By the time chracters reach epic, one of the very few threats is being able to effectively pass through their PC's saving throws and often if the stats are too high this presents itself as a problem.</p><p></p><p>Also something you will need to address is how you will treat Epic Spellcasting. There are a few breaks hidden there as well, especially using the seed (forgot the name) that allows stat enhancements, armor enhancements, etc. One of my players found a way to bump his CHA up to an 80 for 20 hours a day.</p><p></p><p>I could literally go on and on about the various things you run into in an epic game, but I think I can boil it down to a basic premise.</p><p></p><p>My Epic game works for one reason, and one reason only. I have a great bunch of players that respect my decisions and support what I want to do with my world. If I say something is banned because it will break the boundaries of what I want to do, then they chuckle (I have a Banned Stamp) as I mar my books and on we go. Yes it is possible to have some ridiculous combos if you dig through every resource available and come up with a Huge Fighting Minotaur that can throw a Boat for 1800D6 points of damage, or a Storm Giant Archer that can fire a bow through schools. But those combinations don't necessarily work in every campaign. So I largely don't worry about it. </p><p></p><p>As a DM you must not be afraid to say no. And your players have to respect that. That is ultimately the bottom line.</p><p></p><p>I will see if I can get one of my players to sound off and offer his opinion on the subject.</p></blockquote><p></p>
[QUOTE="Katerek, post: 1657520, member: 5193"] Running an Epic Level campaign (note the operative word here: Campaign) is difficult to say the least when you are trying to be focused about it. One of my current campaigns has been running since 3.0 hit the shelves back in 2000 and the players have their characters almost to 33rd level by this point. The ELH was well timed and it allowed my players to begin planning appropriately. In our group we take our gaming seriously and we care about the story archs and all that stuff, but we are ALSO a serious group of unrepentant power gamers. We like it that way, and I tell you what, it is extremely fun. I am the DM and I can highlight a few things that I have noticed: In an ongoing game that is slated to go epic it is important to watch the magic item distribution in the early game (pre-epic). One of the biggest balance breakers that I have seen is ridiculously high ability scores. By the time chracters reach epic, one of the very few threats is being able to effectively pass through their PC's saving throws and often if the stats are too high this presents itself as a problem. Also something you will need to address is how you will treat Epic Spellcasting. There are a few breaks hidden there as well, especially using the seed (forgot the name) that allows stat enhancements, armor enhancements, etc. One of my players found a way to bump his CHA up to an 80 for 20 hours a day. I could literally go on and on about the various things you run into in an epic game, but I think I can boil it down to a basic premise. My Epic game works for one reason, and one reason only. I have a great bunch of players that respect my decisions and support what I want to do with my world. If I say something is banned because it will break the boundaries of what I want to do, then they chuckle (I have a Banned Stamp) as I mar my books and on we go. Yes it is possible to have some ridiculous combos if you dig through every resource available and come up with a Huge Fighting Minotaur that can throw a Boat for 1800D6 points of damage, or a Storm Giant Archer that can fire a bow through schools. But those combinations don't necessarily work in every campaign. So I largely don't worry about it. As a DM you must not be afraid to say no. And your players have to respect that. That is ultimately the bottom line. I will see if I can get one of my players to sound off and offer his opinion on the subject. [/QUOTE]
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