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Suggestions to run Epic level adventures that make sense?
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<blockquote data-quote="Vrecknidj" data-source="post: 1657536" data-attributes="member: 7301"><p>Here's an idea for an epic campaign.</p><p></p><p>At low levels (redefined as 1-10), characters are engaged in affairs at a local level. They will be encountering things like wizards and giants, perhaps vampires and dragons. In addition, they will face off against the clerics of rival deities.</p><p></p><p>At mid levels (redefined as 11-20), characters are engaged in more global affairs. Saving the world from an infestation of undead, etc. Also, they may be fighting the big, bad regional dragon who has been the stuff of legends for 500 years. And, instead of just fighting the clerics of rival deities, they'll be fighting the summoned outsiders of those rival deities (maybe as tough as pit fiends, etc.).</p><p></p><p>At high levels (21-30), their activities will sometimes take them out of this world and into others. There they will be fighting not just a vampire or a mass infestation of undead, but pockets of undead beings on their home turf (perhaps some advanced nightshades on the plane of shadow). And, instead of fighting a red dragon in a cave (low-level), or a big, bad red dragon in a lava pool inside a volcano (mid-level), they're now fighting a team of fiendish red dragons that are part of an assault squad on the fields of the Abyss in part of the bloodwar. And, instead of fighting the summoned allies of their enemies' deities, they are now up against the avatars of those deities.</p><p></p><p>At truly epic levels (31+) they are taking on the demigods themselves, those who have been given vast power from their associated deities. They have made themselves known far beyond their own world and have been noticed by not only their deities and their deities' enemies, but by neutral deities as well. They're being courted, perhaps, to join a particular church as demigods--such is their power.</p><p></p><p>Okay, then it's time for retirement, unless you want to go up and do a "war of the gods" thing.</p><p></p><p>I did this with my first campaign (1985 to about 1993). The characters from that campaign are now among the deities in my current campaign (which is set on the same planet, but about 1000 years ahead of the previous campaign).</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1657536, member: 7301"] Here's an idea for an epic campaign. At low levels (redefined as 1-10), characters are engaged in affairs at a local level. They will be encountering things like wizards and giants, perhaps vampires and dragons. In addition, they will face off against the clerics of rival deities. At mid levels (redefined as 11-20), characters are engaged in more global affairs. Saving the world from an infestation of undead, etc. Also, they may be fighting the big, bad regional dragon who has been the stuff of legends for 500 years. And, instead of just fighting the clerics of rival deities, they'll be fighting the summoned outsiders of those rival deities (maybe as tough as pit fiends, etc.). At high levels (21-30), their activities will sometimes take them out of this world and into others. There they will be fighting not just a vampire or a mass infestation of undead, but pockets of undead beings on their home turf (perhaps some advanced nightshades on the plane of shadow). And, instead of fighting a red dragon in a cave (low-level), or a big, bad red dragon in a lava pool inside a volcano (mid-level), they're now fighting a team of fiendish red dragons that are part of an assault squad on the fields of the Abyss in part of the bloodwar. And, instead of fighting the summoned allies of their enemies' deities, they are now up against the avatars of those deities. At truly epic levels (31+) they are taking on the demigods themselves, those who have been given vast power from their associated deities. They have made themselves known far beyond their own world and have been noticed by not only their deities and their deities' enemies, but by neutral deities as well. They're being courted, perhaps, to join a particular church as demigods--such is their power. Okay, then it's time for retirement, unless you want to go up and do a "war of the gods" thing. I did this with my first campaign (1985 to about 1993). The characters from that campaign are now among the deities in my current campaign (which is set on the same planet, but about 1000 years ahead of the previous campaign). Dave [/QUOTE]
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