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Suggestions to run Epic level adventures that make sense?
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<blockquote data-quote="RangerWickett" data-source="post: 1658299" data-attributes="member: 63"><p>Epic hurts my brain.</p><p></p><p>I think it's possible to have an epic world from the get go, without the PCs having to go to other dimensions (though that's fun too).</p><p></p><p>Earth is an epic world, in its own way. We have people who have the power to destroy the world with a few words and a hand gesture. We have people who travel to other worlds. We have entertainers who can reach hundreds of millions of fans, and warriors who never tire and who can be shot at with hundreds of weapons without dying.</p><p></p><p>Now, you or I, we'll never try to attack the president, and though we might hear about astronauts and be afraid of Russian spy satellites, we still go about our daily lives. We'll never meet Michael Jackson or Steven Spielberg, but some of us aspire to be as famous (though perhaps not as strange). And thankfully, at least in our neck of the woods, tanks don't roll into our towns and kill hundreds of civilians.</p><p></p><p>Cops still track down criminals, and the coast guard still rescues people from hurricanes, and we still try to stop street gangs, and avenge murders, and still explore jungles. Basically, we still have low-level adventures even though people are engaged in world-shaking events. It's just that we're used to the world shaking, and as long as it doesn't shake too hard in our neck of the woods, we'll usually be okay.</p><p></p><p>Now, that's the flavor of epic games. As far as the rules? Heh. Epic rules suck, in my honest opinion. If anything else, combat at high levels deserves to be streamlined, rather than cluttered up with extra dice, extra templates, tons of modifiers, ridiculous magic items that people track but that add no narrative value to the game. About the only thing simple about the epic rules is that now save or die spells kill people off a lot more often than hacking and slashing does, and that just isn't fun.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1658299, member: 63"] Epic hurts my brain. I think it's possible to have an epic world from the get go, without the PCs having to go to other dimensions (though that's fun too). Earth is an epic world, in its own way. We have people who have the power to destroy the world with a few words and a hand gesture. We have people who travel to other worlds. We have entertainers who can reach hundreds of millions of fans, and warriors who never tire and who can be shot at with hundreds of weapons without dying. Now, you or I, we'll never try to attack the president, and though we might hear about astronauts and be afraid of Russian spy satellites, we still go about our daily lives. We'll never meet Michael Jackson or Steven Spielberg, but some of us aspire to be as famous (though perhaps not as strange). And thankfully, at least in our neck of the woods, tanks don't roll into our towns and kill hundreds of civilians. Cops still track down criminals, and the coast guard still rescues people from hurricanes, and we still try to stop street gangs, and avenge murders, and still explore jungles. Basically, we still have low-level adventures even though people are engaged in world-shaking events. It's just that we're used to the world shaking, and as long as it doesn't shake too hard in our neck of the woods, we'll usually be okay. Now, that's the flavor of epic games. As far as the rules? Heh. Epic rules suck, in my honest opinion. If anything else, combat at high levels deserves to be streamlined, rather than cluttered up with extra dice, extra templates, tons of modifiers, ridiculous magic items that people track but that add no narrative value to the game. About the only thing simple about the epic rules is that now save or die spells kill people off a lot more often than hacking and slashing does, and that just isn't fun. [/QUOTE]
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