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Suggestions wanted: Lvl 15+ _non-dungeon_ scenario?
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<blockquote data-quote="Celebrim" data-source="post: 3568389" data-attributes="member: 4937"><p>The majority of the work is devoted to the big 4 giant lairs. The other stuff is interesting especially for its take on demi-human culture, and I'm sure a good tale could be spun from it, but it certainly reads like the intention is ultimately to recreate the G series.</p><p></p><p></p><p></p><p>Quite alot of it takes place on the 'surface', but do to the nature of the Bonegarden, the 'surface' is a surface area only by flavor. In play, it's basically a large dungeon loosely painted to not look like one. </p><p></p><p>Look at it this way. 'A city based adventure' is not something we normally think of as a dungeon crawl. That's because normally, when you play 'a city based adventure' the story is event or character driven, and the balance of play shifts away from combat and toward investigation, problem solving, role play, politics and whatever. But suppose we take a city map and fill the buildings with monsters and treasure, hide snipers and spell-users on the roofs, put traps in the allies, and so forth. Ostencibly we have a 'a city based adventure', but really what we have is a dungeon wearing non-sterotypical clothes. I respect that, but its still basically dungeon crawling.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3568389, member: 4937"] The majority of the work is devoted to the big 4 giant lairs. The other stuff is interesting especially for its take on demi-human culture, and I'm sure a good tale could be spun from it, but it certainly reads like the intention is ultimately to recreate the G series. Quite alot of it takes place on the 'surface', but do to the nature of the Bonegarden, the 'surface' is a surface area only by flavor. In play, it's basically a large dungeon loosely painted to not look like one. Look at it this way. 'A city based adventure' is not something we normally think of as a dungeon crawl. That's because normally, when you play 'a city based adventure' the story is event or character driven, and the balance of play shifts away from combat and toward investigation, problem solving, role play, politics and whatever. But suppose we take a city map and fill the buildings with monsters and treasure, hide snipers and spell-users on the roofs, put traps in the allies, and so forth. Ostencibly we have a 'a city based adventure', but really what we have is a dungeon wearing non-sterotypical clothes. I respect that, but its still basically dungeon crawling. [/QUOTE]
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Suggestions wanted: Lvl 15+ _non-dungeon_ scenario?
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