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<blockquote data-quote="Thornir Alekeg" data-source="post: 5144746" data-attributes="member: 15651"><p>For the most part Weem hits it just right from my experience. </p><p></p><p>It is rough if the story is very involved with a particular PC, but if the player is no longer interested in the PC, then perhaps that is a warning flag that something is wrong with the way the story is going or how it is involving that PC. You need to make sure the players are interested and enjoying the game, and find solutions, either changing the course of the game, or having time to wind down a PC from the story, before it becomes an immediate issue.</p><p></p><p>Flip side is, so what if the PC is very involved in the storyline? What would happen if the PC died a legitimate death? DM intervention to prevent it, or is it assumed the PC will get resurrected? </p><p></p><p>In terms of little things to actively discourage PC suicide: </p><p>- have new PCs come in lower power than the lost PC - harder at very low levels.</p><p>- The new PC has to wait for a good time to enter the game. Might have to sit out most of a session or even more.</p><p></p><p>In the end isn't everyone there to have fun? Let the players change PCs if they want, but ask for the courtesy to give ample warning so it can be done neatly, even if that involves setting the PC up to go out in a spectacular blaze of glory.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5144746, member: 15651"] For the most part Weem hits it just right from my experience. It is rough if the story is very involved with a particular PC, but if the player is no longer interested in the PC, then perhaps that is a warning flag that something is wrong with the way the story is going or how it is involving that PC. You need to make sure the players are interested and enjoying the game, and find solutions, either changing the course of the game, or having time to wind down a PC from the story, before it becomes an immediate issue. Flip side is, so what if the PC is very involved in the storyline? What would happen if the PC died a legitimate death? DM intervention to prevent it, or is it assumed the PC will get resurrected? In terms of little things to actively discourage PC suicide: - have new PCs come in lower power than the lost PC - harder at very low levels. - The new PC has to wait for a good time to enter the game. Might have to sit out most of a session or even more. In the end isn't everyone there to have fun? Let the players change PCs if they want, but ask for the courtesy to give ample warning so it can be done neatly, even if that involves setting the PC up to go out in a spectacular blaze of glory. [/QUOTE]
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