Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Suicidal players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 5144825" data-attributes="member: 9053"><p>I had a player who did this incessantly, and it bothered me for a while, but eventually I just decided this was what he liked about the game (the novelty of trying a new character build, that is). The plot points of the game gradually became about the characters who were long standing members of the group, and I tended to only use his characters in short term scenarios.</p><p></p><p>One thing that I did with 4E was use the treasure parcel system to keep the game balanced with these frequent changes, since in prior editions the group tended to end up with way too much magic from all these characters leaving. What I did in 4E was to say if a character started play at 6th level, he'd get a 7th, 6th and 5th level item, and assuming the group still had the old character's items, that meant they had "found" a 7th, 6th and 5th level treasure. That worked out quite well, as it tended to reduce the tendency for the other players to say "can your next character have a bag of holding? We'll need that when you're gone..."</p><p></p><p>I found that in the end giving the players what they want in a game was the most important thing, and this tended to help out.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 5144825, member: 9053"] I had a player who did this incessantly, and it bothered me for a while, but eventually I just decided this was what he liked about the game (the novelty of trying a new character build, that is). The plot points of the game gradually became about the characters who were long standing members of the group, and I tended to only use his characters in short term scenarios. One thing that I did with 4E was use the treasure parcel system to keep the game balanced with these frequent changes, since in prior editions the group tended to end up with way too much magic from all these characters leaving. What I did in 4E was to say if a character started play at 6th level, he'd get a 7th, 6th and 5th level item, and assuming the group still had the old character's items, that meant they had "found" a 7th, 6th and 5th level treasure. That worked out quite well, as it tended to reduce the tendency for the other players to say "can your next character have a bag of holding? We'll need that when you're gone..." I found that in the end giving the players what they want in a game was the most important thing, and this tended to help out. --Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suicidal players
Top