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Suitable Rewards for Successfully Saving the World?
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<blockquote data-quote="pukunui" data-source="post: 7495749" data-attributes="member: 54629"><p>Thanks all. Lots to ponder.</p><p></p><p>I'm leaning towards running something other than <em>Against the Giants</em> now. Those adventures are really showing their age, in my opinion. I'm thinking instead of setting them up as the lords of the Gray Vale (east of Loudwater). Their first mission will be to solve the stone giant problem (I will run the Deadstone Cleft section of <em>Storm King's Thunder</em> as a standalone module). Then there might be other things they need to do in order to stabilize the region and attract settlers to come back and all that.</p><p></p><p>In the meantime, I have given the following rewards:</p><p></p><p><strong>Human Paladin/Sorcerer</strong></p><p>*Kubazan's Boon: +2 Strength)</p><p>*offers of membership from Lords' Alliance and Order of the Gauntlet</p><p>*free resurrection from deity (Kelemvor)</p><p></p><p><strong>Human Barbarian</strong></p><p>*Obo'laka's Boon: gets to keep the ability to attune to a fourth magic item</p><p>*offer of a (partial) cure for the goat features from the cursed <em>staff of striking</em></p><p>*offer of membership from Emerald Enclave</p><p></p><p><strong>Elf Rogue/Fighter</strong></p><p>*Nangnang's Boon: resistance to poison dmg / adv on saves vs being poisoned</p><p>*offers of membership from Harpers and Zhentarim (player accepted the latter)</p><p></p><p><strong>Half-Drow Cleric</strong></p><p>*Papazotl's Boon: +2 Wisdom</p><p>*offers of membership from Lords' Alliance and Order of the Gauntlet</p><p>*deity (Eilistraee) transformed clone PC into original PC; also "upgraded" sword to a <em>moon-touched sword</em> (XGE)</p><p></p><p><strong>Elf Wizard</strong></p><p>*offers of membership from Lords' Alliance and Harpers (player accepted the latter)</p><p>*loan of a <em>cloak of resistance</em> or <em>ring of protection</em> from Harpers</p><p></p><p><strong>Eladrin Fighter</strong></p><p>*Unkh's Boon: +2 Constitution</p><p>*Not sure what else ...</p></blockquote><p></p>
[QUOTE="pukunui, post: 7495749, member: 54629"] Thanks all. Lots to ponder. I'm leaning towards running something other than [I]Against the Giants[/I] now. Those adventures are really showing their age, in my opinion. I'm thinking instead of setting them up as the lords of the Gray Vale (east of Loudwater). Their first mission will be to solve the stone giant problem (I will run the Deadstone Cleft section of [I]Storm King's Thunder[/I] as a standalone module). Then there might be other things they need to do in order to stabilize the region and attract settlers to come back and all that. In the meantime, I have given the following rewards: [B]Human Paladin/Sorcerer[/B] *Kubazan's Boon: +2 Strength) *offers of membership from Lords' Alliance and Order of the Gauntlet *free resurrection from deity (Kelemvor) [B]Human Barbarian[/B] *Obo'laka's Boon: gets to keep the ability to attune to a fourth magic item *offer of a (partial) cure for the goat features from the cursed [I]staff of striking[/I] *offer of membership from Emerald Enclave [B]Elf Rogue/Fighter[/B] *Nangnang's Boon: resistance to poison dmg / adv on saves vs being poisoned *offers of membership from Harpers and Zhentarim (player accepted the latter) [B]Half-Drow Cleric[/B] *Papazotl's Boon: +2 Wisdom *offers of membership from Lords' Alliance and Order of the Gauntlet *deity (Eilistraee) transformed clone PC into original PC; also "upgraded" sword to a [I]moon-touched sword[/I] (XGE) [B]Elf Wizard[/B] *offers of membership from Lords' Alliance and Harpers (player accepted the latter) *loan of a [I]cloak of resistance[/I] or [I]ring of protection[/I] from Harpers [B]Eladrin Fighter[/B] *Unkh's Boon: +2 Constitution *Not sure what else ... [/QUOTE]
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