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<blockquote data-quote="soulcatcher" data-source="post: 1185827" data-attributes="member: 5940"><p>ok, this is a first draft of everything I can think of that one might want in a character export. Comments?</p><p></p><p>Devon Jones</p><p>GMGen Regent</p><p>PCGen BoD</p><p></p><p>(Note: this ignores Psionics and followers for now)</p><p></p><p>CHARACTER NAME</p><p>PLAYER NAME</p><p>ALIGNMENT</p><p>DEITY</p><p>RACE</p><p>SIZE</p><p>HEIGHT</p><p>WEIGHT</p><p>VISION</p><p>AGE</p><p>GENDER</p><p>EYES</p><p>HAIR</p><p></p><p>CLASS</p><p>EXPERIENCE</p><p>CHARACTER LEVEL</p><p>NEXT LEVEL</p><p></p><p>ABILITY POINTS (for point purchase created characters)</p><p>ABILITY NAME (STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, OTHERS)</p><p>ABILITY ABBREV (STR, DEX, CON, INT, WIS, CHA, ?)</p><p>ABILITY BASE SCORE</p><p>ABILITY BASE MODIFIER</p><p>ABILITY ADJUSTED SCORE</p><p>ABILITY ADJUSTED MODIFIER</p><p>ABILITY TEMP SCORE</p><p>ABILITY TEMP MODIFIER</p><p>(Also needs a mechanism to add other stats)</p><p></p><p>MOVEMENT</p><p></p><p>HITPOINTS BASE</p><p>HITPOINTS TEMP</p><p>HITPOINTS CURRENT</p><p>SUBDUAL CURRENT</p><p></p><p>DAMAGE REDUCTION</p><p>SPELL RESISTANCE</p><p></p><p>AC TOTAL</p><p>AC FLAT</p><p>AC TOUCH</p><p>AC BASE</p><p>AC BONUS (ARMOR, SHIELD, STAT, SIZE, NATURAL, DEFLECTION, MISC)</p><p>MISS CHANCE</p><p>ARCANE FAILURE</p><p>ARMOR CHECK</p><p>MAX DEX</p><p></p><p>INITIATIVE TOTAL</p><p>INITIATIVE MODIFIER (DEX, MISC)</p><p></p><p>BASE ATTACK</p><p>MELEE ATTACK</p><p>MELEE BASE</p><p>MELEE STAT</p><p>MELEE MODIFIER (ABILITY, SIZE, MISC, TEMP)</p><p>RANGED ATTACK</p><p>RANGED BASE</p><p>RANGED STAT</p><p>RANGED MODIFIER (ABILITY, SIZE, MISC, TEMP)</p><p>GRAPPLE ATTACK</p><p>GRAPPLE BASE</p><p>GRAPPLE STAT</p><p>GRAPPLE MODIFIER (ABILITY, SIZE, MISC, TEMP)</p><p></p><p>UNARMED HIT</p><p>UNARMED DAMAGE</p><p>UNARMED CRITICAL</p><p></p><p>WEAPON NAME</p><p>WEAPON BASE ATTACK</p><p>WEAPON BASE DAMAGE</p><p>WEAPON SPECIAL PROPERTIES</p><p>WEAPON HAND</p><p>WEAPON TYPE</p><p>WEAPON SIZE</p><p>WEAPON CRITICAL</p><p>WEAPON 1 HANDED-PRIMARY ATTACK</p><p>WEAPON 1 HANDED-PRIMARY DAMAGE</p><p>WEAPON 1 HANDED-OFFHAND ATTACK</p><p>WEAPON 1 HANDED-OFFHAND DAMAGE</p><p>WEAPON 2 HANDED ATTACK</p><p>WEAPON 2 HANDED DAMAGE</p><p>WEAPON 2 WEAPON-PRIMARY-(OFFHAND-HEAVY) ATTACK</p><p>WEAPON 2 WEAPON-PRIMARY-(OFFHAND-HEAVY) DAMAGE</p><p>WEAPON 2 WEAPON-PRIMARY-(OFFHAND-LIGHT) ATTACK</p><p>WEAPON 2 WEAPON-PRIMARY-(OFFHAND-LIGHT) DAMAGE</p><p>WEAPON 2 WEAPON-OFFHAND-HEAVY ATTACK</p><p>WEAPON 2 WEAPON-OFFHAND-HEAVY DAMAGE</p><p>WEAPON RANGE INCREMENT</p><p>WEAPON RANGE POINT BLANK ATTACK</p><p>WEAPON RANGE POINT BLANK DAMAGE</p><p>WEAPON RANGE NORMAL ATTACK</p><p>WEAPON RANGE NORMAL DAMAGE</p><p>WEAPON RANGE 1 INCREMENT ATTACK</p><p>WEAPON RANGE 1 INCREMENT DAMAGE</p><p>WEAPON RANGE 2 INCREMENT ATTACK</p><p>WEAPON RANGE 2 INCREMENT DAMAGE</p><p>WEAPON RANGE 3 INCREMENT ATTACK</p><p>WEAPON RANGE 3 INCREMENT DAMAGE</p><p>WEAPON AMMO</p><p></p><p>SKILL NAME</p><p>SKILL TOTAL</p><p>SKILL ABILITY</p><p>SKILL RANKS</p><p>SKILL MODIFIER (ABILITY, MISC)</p><p>SKILL TRAINED</p><p>SKILL CLASS</p><p></p><p>LANGUAGE NAME</p><p></p><p>WEAPONPROF NAME</p><p></p><p>FEAT NAME</p><p>FEAT DESCRIPTION</p><p></p><p>SAVE NAME (FORTITUDE, REFLEX, WILL)</p><p>SAVE TOTAL</p><p>SAVE BASE</p><p>SAVE MODIFIER (ABILITY, MAGIC, RACE, TEMP, CONDITIONAL, MISC)</p><p></p><p>ITEM NAME</p><p>ITEM LOCATION</p><p>ITEM QTY</p><p>ITEM WEIGHT</p><p>ITEM COST</p><p>TOTAL EQ WEIGHT CARRIED</p><p>TOTAL EQ VALUE</p><p></p><p>CURRENT ENCUMBERANCE</p><p>WEIGHT ALLOWANCE LIGHT</p><p>WEIGHT ALLOWANCE MEDIUM</p><p>WEIGHT ALLOWANCE HEAVY</p><p>WEIGHT LIFT OVER HEAD</p><p>WEIGHT LIFT OFF GROUND</p><p>WEIGHT PUSH/DRAG</p><p></p><p>MONEY TYPE (COPPER, SILVER, GOLD, PLATINUM, GEMS, MISC, ?)</p><p>MONEY VALUE</p><p></p><p>DOMAIN NAME</p><p>DOMAIN POWER</p><p></p><p>TURN LEVEL</p><p>TURN DAMAGE</p><p>TURN PER DAY</p><p></p><p>SPECIAL ABILITY</p><p></p><p>SPELL NAME</p><p>SPELL SOURCE (Class, Race, etc)</p><p>SPELL LEVEL</p><p>SPELL SAVE</p><p>SPELL DESCRIPTION</p><p>SPELL CASTING TIME</p><p>SPELL DURATION</p><p>SEPLL RANGE</p><p>SPELL COMPONENTS</p><p>SPELL SR</p><p>SPELL SCHOOL</p></blockquote><p></p>
[QUOTE="soulcatcher, post: 1185827, member: 5940"] ok, this is a first draft of everything I can think of that one might want in a character export. Comments? Devon Jones GMGen Regent PCGen BoD (Note: this ignores Psionics and followers for now) CHARACTER NAME PLAYER NAME ALIGNMENT DEITY RACE SIZE HEIGHT WEIGHT VISION AGE GENDER EYES HAIR CLASS EXPERIENCE CHARACTER LEVEL NEXT LEVEL ABILITY POINTS (for point purchase created characters) ABILITY NAME (STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, OTHERS) ABILITY ABBREV (STR, DEX, CON, INT, WIS, CHA, ?) ABILITY BASE SCORE ABILITY BASE MODIFIER ABILITY ADJUSTED SCORE ABILITY ADJUSTED MODIFIER ABILITY TEMP SCORE ABILITY TEMP MODIFIER (Also needs a mechanism to add other stats) MOVEMENT HITPOINTS BASE HITPOINTS TEMP HITPOINTS CURRENT SUBDUAL CURRENT DAMAGE REDUCTION SPELL RESISTANCE AC TOTAL AC FLAT AC TOUCH AC BASE AC BONUS (ARMOR, SHIELD, STAT, SIZE, NATURAL, DEFLECTION, MISC) MISS CHANCE ARCANE FAILURE ARMOR CHECK MAX DEX INITIATIVE TOTAL INITIATIVE MODIFIER (DEX, MISC) BASE ATTACK MELEE ATTACK MELEE BASE MELEE STAT MELEE MODIFIER (ABILITY, SIZE, MISC, TEMP) RANGED ATTACK RANGED BASE RANGED STAT RANGED MODIFIER (ABILITY, SIZE, MISC, TEMP) GRAPPLE ATTACK GRAPPLE BASE GRAPPLE STAT GRAPPLE MODIFIER (ABILITY, SIZE, MISC, TEMP) UNARMED HIT UNARMED DAMAGE UNARMED CRITICAL WEAPON NAME WEAPON BASE ATTACK WEAPON BASE DAMAGE WEAPON SPECIAL PROPERTIES WEAPON HAND WEAPON TYPE WEAPON SIZE WEAPON CRITICAL WEAPON 1 HANDED-PRIMARY ATTACK WEAPON 1 HANDED-PRIMARY DAMAGE WEAPON 1 HANDED-OFFHAND ATTACK WEAPON 1 HANDED-OFFHAND DAMAGE WEAPON 2 HANDED ATTACK WEAPON 2 HANDED DAMAGE WEAPON 2 WEAPON-PRIMARY-(OFFHAND-HEAVY) ATTACK WEAPON 2 WEAPON-PRIMARY-(OFFHAND-HEAVY) DAMAGE WEAPON 2 WEAPON-PRIMARY-(OFFHAND-LIGHT) ATTACK WEAPON 2 WEAPON-PRIMARY-(OFFHAND-LIGHT) DAMAGE WEAPON 2 WEAPON-OFFHAND-HEAVY ATTACK WEAPON 2 WEAPON-OFFHAND-HEAVY DAMAGE WEAPON RANGE INCREMENT WEAPON RANGE POINT BLANK ATTACK WEAPON RANGE POINT BLANK DAMAGE WEAPON RANGE NORMAL ATTACK WEAPON RANGE NORMAL DAMAGE WEAPON RANGE 1 INCREMENT ATTACK WEAPON RANGE 1 INCREMENT DAMAGE WEAPON RANGE 2 INCREMENT ATTACK WEAPON RANGE 2 INCREMENT DAMAGE WEAPON RANGE 3 INCREMENT ATTACK WEAPON RANGE 3 INCREMENT DAMAGE WEAPON AMMO SKILL NAME SKILL TOTAL SKILL ABILITY SKILL RANKS SKILL MODIFIER (ABILITY, MISC) SKILL TRAINED SKILL CLASS LANGUAGE NAME WEAPONPROF NAME FEAT NAME FEAT DESCRIPTION SAVE NAME (FORTITUDE, REFLEX, WILL) SAVE TOTAL SAVE BASE SAVE MODIFIER (ABILITY, MAGIC, RACE, TEMP, CONDITIONAL, MISC) ITEM NAME ITEM LOCATION ITEM QTY ITEM WEIGHT ITEM COST TOTAL EQ WEIGHT CARRIED TOTAL EQ VALUE CURRENT ENCUMBERANCE WEIGHT ALLOWANCE LIGHT WEIGHT ALLOWANCE MEDIUM WEIGHT ALLOWANCE HEAVY WEIGHT LIFT OVER HEAD WEIGHT LIFT OFF GROUND WEIGHT PUSH/DRAG MONEY TYPE (COPPER, SILVER, GOLD, PLATINUM, GEMS, MISC, ?) MONEY VALUE DOMAIN NAME DOMAIN POWER TURN LEVEL TURN DAMAGE TURN PER DAY SPECIAL ABILITY SPELL NAME SPELL SOURCE (Class, Race, etc) SPELL LEVEL SPELL SAVE SPELL DESCRIPTION SPELL CASTING TIME SPELL DURATION SEPLL RANGE SPELL COMPONENTS SPELL SR SPELL SCHOOL [/QUOTE]
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