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<blockquote data-quote="andargor" data-source="post: 1189188" data-attributes="member: 7231"><p>Yes I agree, it is utopic at this point. I was just trying to take a step back to get a sense of the overall picture.</p><p></p><p>For what you are discussing here, what is needed is the centerpiece: a generic XML format for the storage of D&D data (my example includes any RPG, but that is not really necessary). And this is what is hardest to achieve, get everyone to agree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>That's what I'm talking about. Someone can write their own XML data files, convert from a book or whatever, and apply a transform to put it in a generic format which is not software specific (I used the "DAL" buzzword <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Then, another software writer can import the data into his program using another transform, specific to him/her. This means that the "generic" format is stable and is not dependent on software versions or OSes.</p><p></p><p>After all, the generic data should never be modified after creation, only if there are errors/errata. This means infinite reusability.</p><p></p><p></p><p></p><p>With the approach above, you would only need to maintain two small pieces: a transform to get generic data imported to a format suitable to your program (probably optimized for indexing and hashing and such), and another to export any data in your program you wish to share (if you want to do so).</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 1189188, member: 7231"] Yes I agree, it is utopic at this point. I was just trying to take a step back to get a sense of the overall picture. For what you are discussing here, what is needed is the centerpiece: a generic XML format for the storage of D&D data (my example includes any RPG, but that is not really necessary). And this is what is hardest to achieve, get everyone to agree :D That's what I'm talking about. Someone can write their own XML data files, convert from a book or whatever, and apply a transform to put it in a generic format which is not software specific (I used the "DAL" buzzword :) ). Then, another software writer can import the data into his program using another transform, specific to him/her. This means that the "generic" format is stable and is not dependent on software versions or OSes. After all, the generic data should never be modified after creation, only if there are errors/errata. This means infinite reusability. With the approach above, you would only need to maintain two small pieces: a transform to get generic data imported to a format suitable to your program (probably optimized for indexing and hashing and such), and another to export any data in your program you wish to share (if you want to do so). Andargor [/QUOTE]
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