Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Geek Talk & Media
Suite Interoperability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hollywood" data-source="post: 1231844" data-attributes="member: 7408"><p>Unless everyone is going to agree to a common "audit" format, which is going to be a bit tougher than just getting people to use one common "character data" format, there is not going to be a way for different applications to know what another application changed and how. Not to mention, I think its really beyond the scope of things. Are there common elements of 3rd Ed. that can be tracked as character data? Sure, stuff like noting what the base ability score is, what level a feat or a skill rank was assigned at, what level a class was taken at and its hp, etc.</p><p></p><p></p><p></p><p></p><p>Um, no. A uniquie ID is unique because the chances of it ever being in existance at the same time is astronomically small as Davin noted. The Windows OS provides a Globally Unique ID (GUID) that is easily available programmatically. The GUID is significantly big, and the algorithm that produces rigorous enough that you won't see the same GUID twice. Tons of stuff on the Windows platform rely on this. Java has a UID, which isn't quite as globally unique, but would be unique enough. And Mac OSX/Linux/Unix has something similiar but I forget its nomeclature.</p><p></p><p></p><p></p><p>This would in general be a bad idea. Now you're tying all programs to the internet. Even assigning blocks of GUIDs can cause issues and collisions. So this is the baby out with the bathwater.</p><p></p><p></p><p></p><p>Yes, this *might* work too. Its definetly far better than just a feat or skill or whatever name. But you'd have to come up with a nomeclature that all parties would be agreeable too.</p><p></p><p></p><p></p><p>Well, um, to some extent. DIB is very basic, but it doesn't really have enough information such as layers, alpha channels, etc., etc. The XML data format would need to know about the "DIB", i.e. the exploded character data plus some layering to be able to track level stuff, i.e. what level a feat was added at, as its the basic. On top of that would be program specific information. And basic information for any custom data plus program specific information for that custom data.</p><p></p><p></p><p></p><p>Sure it is... without a common format somewhere, it means every RPG software app out there for d20 has to code up transformations for every other data format too. Essentially reinventing the wheel every time.</p><p></p><p>What I was getting at is that you *can* have a common format, without too much trouble thats able to be used between applications. Further still, but allowing proprietary information to be embedded in the format you could move away from needing transformations. </p><p></p><p>Nonetheless, back to the root.. what I believe you proposed, what I've tossed out there because I've been using it for some time now and its been through several revisions, and what CSX proposed in beta and DMGenie is going to support for importing, are fairly similiar with some minor differences. If we could get a common import/export format at the very least that contains enough basic character information then individual programs only now need to do transformations from ONE common format to their own format. For CSX, it already has guy's like Jay Cline willing to do such work.</p></blockquote><p></p>
[QUOTE="Hollywood, post: 1231844, member: 7408"] Unless everyone is going to agree to a common "audit" format, which is going to be a bit tougher than just getting people to use one common "character data" format, there is not going to be a way for different applications to know what another application changed and how. Not to mention, I think its really beyond the scope of things. Are there common elements of 3rd Ed. that can be tracked as character data? Sure, stuff like noting what the base ability score is, what level a feat or a skill rank was assigned at, what level a class was taken at and its hp, etc. Um, no. A uniquie ID is unique because the chances of it ever being in existance at the same time is astronomically small as Davin noted. The Windows OS provides a Globally Unique ID (GUID) that is easily available programmatically. The GUID is significantly big, and the algorithm that produces rigorous enough that you won't see the same GUID twice. Tons of stuff on the Windows platform rely on this. Java has a UID, which isn't quite as globally unique, but would be unique enough. And Mac OSX/Linux/Unix has something similiar but I forget its nomeclature. This would in general be a bad idea. Now you're tying all programs to the internet. Even assigning blocks of GUIDs can cause issues and collisions. So this is the baby out with the bathwater. Yes, this *might* work too. Its definetly far better than just a feat or skill or whatever name. But you'd have to come up with a nomeclature that all parties would be agreeable too. Well, um, to some extent. DIB is very basic, but it doesn't really have enough information such as layers, alpha channels, etc., etc. The XML data format would need to know about the "DIB", i.e. the exploded character data plus some layering to be able to track level stuff, i.e. what level a feat was added at, as its the basic. On top of that would be program specific information. And basic information for any custom data plus program specific information for that custom data. Sure it is... without a common format somewhere, it means every RPG software app out there for d20 has to code up transformations for every other data format too. Essentially reinventing the wheel every time. What I was getting at is that you *can* have a common format, without too much trouble thats able to be used between applications. Further still, but allowing proprietary information to be embedded in the format you could move away from needing transformations. Nonetheless, back to the root.. what I believe you proposed, what I've tossed out there because I've been using it for some time now and its been through several revisions, and what CSX proposed in beta and DMGenie is going to support for importing, are fairly similiar with some minor differences. If we could get a common import/export format at the very least that contains enough basic character information then individual programs only now need to do transformations from ONE common format to their own format. For CSX, it already has guy's like Jay Cline willing to do such work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Suite Interoperability
Top