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<blockquote data-quote="Saeviomagy" data-source="post: 1140851" data-attributes="member: 5890"><p>Ok, this is a smackdown involving that sweetness of sweetnesses, the war hulk.</p><p></p><p>Since I'm not sure what the smackdown rules actually are (they're not at the head of this thread for instance), forgive me for transgressions. One I'm not sure of is that although this character only has 16 hit dice, the +2 LA makes him a level 18 build... which might be against this thread's rules, right?</p><p></p><p>Additionally, I let the centaur pick up the mounted combat feats (specifically spirited charge) without the ride skill, or mounted combat. Which is probably a bit iffy. The alternative is to do this with an ogre (same HD, more strength, more reach, so a 20ft radius, less dex, less BAB) mounted on something huge (like an elephant).</p><p></p><p>Here goes.</p><p>Start with a Centaur (4HD, 2LA)</p><p></p><p>Large size.-1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.</p><p></p><p>Space/Reach: 10 feet/5 feet.</p><p></p><p>Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.</p><p></p><p>Racial Feats: A centaur’s monstrous humanoid levels give it two feats.</p><p></p><p>+3 natural armor bonus.</p><p></p><p>Special: Centaur's count as mounted for the purpose of using a lance</p><p></p><p>Stats</p><p>S +8 15 23</p><p>D +4 12 16 </p><p>C +4 14 18</p><p>I -2 13 12</p><p>W +2 8 10</p><p>C 10 10</p><p></p><p>Feats Power Attack, Cleave</p><p></p><p>Fighter 1</p><p>Feat Improved Bull Rush</p><p></p><p>War Hulk</p><p>1st +0 +2 +0 +0 No time to think, ability boost (Str +2), Awesome Blow</p><p></p><p>Fighter 2 Feat: Ride-by attack</p><p></p><p>War Hulk</p><p>2nd +0 +3 +0 +0 Great swing, ability boost (Str +2), +1 Str</p><p>3rd +0 +3 +1 +1 Mighty rock throwing, ability boost (Str +2), Combat Reflexes</p><p>4th +0 +4 +1 +1 Mighty swing, ability boost (Str +2)</p><p>5th +0 +4 +1 +1 Ability boost (Str +2)</p><p>6th +0 +5 +2 +2 Sweeping boulder, ability boost (Str +2), +1 Strength, Improved Overrun</p><p>7th +0 +5 +2 +2 Ability boost (Str +2)</p><p>8th +0 +6 +2 +2 Massive sweeping boulder, Toughness, ability boost (Str +2)</p><p>9th +0 +6 +3 +3 Ability boost (Str +2), Toughness, Spirited Charge</p><p>10th +0 +7 +3 +3 Massive swing, Toughness, ability boost (Str +2), +1 Strength</p><p></p><p>Final - important stats</p><p>Strength 46 (+18 to hit and damage)</p><p>Con 18 (+4 hp/level)</p><p>BAB: +6/+1 (two attacks)</p><p>Attack bonus with a lance (+23/+18)</p><p>Hp: 3d8 + 2d10 + 10d12 + 72 + 9 (163)</p><p></p><p>Damage with a lance (1d8+27)</p><p>On a charge = 3d8+78</p><p></p><p>Charges, Uses Massive swing to attack all within 10 feet for 3d8+78 damage. Uses Awesome blow to knock them all back 10 feet, and down to the ground (after all, who can make a dc 70-odd reflex save?), rendering himself immune to retaliatory attacks as creatures would have to stand up (move), then move to him (another move) and are then out of actions. Same thing is done to anyone who charges (using combat reflexes). Next round is another charge.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1140851, member: 5890"] Ok, this is a smackdown involving that sweetness of sweetnesses, the war hulk. Since I'm not sure what the smackdown rules actually are (they're not at the head of this thread for instance), forgive me for transgressions. One I'm not sure of is that although this character only has 16 hit dice, the +2 LA makes him a level 18 build... which might be against this thread's rules, right? Additionally, I let the centaur pick up the mounted combat feats (specifically spirited charge) without the ride skill, or mounted combat. Which is probably a bit iffy. The alternative is to do this with an ogre (same HD, more strength, more reach, so a 20ft radius, less dex, less BAB) mounted on something huge (like an elephant). Here goes. Start with a Centaur (4HD, 2LA) Large size.-1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. Space/Reach: 10 feet/5 feet. Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. Racial Feats: A centaur’s monstrous humanoid levels give it two feats. +3 natural armor bonus. Special: Centaur's count as mounted for the purpose of using a lance Stats S +8 15 23 D +4 12 16 C +4 14 18 I -2 13 12 W +2 8 10 C 10 10 Feats Power Attack, Cleave Fighter 1 Feat Improved Bull Rush War Hulk 1st +0 +2 +0 +0 No time to think, ability boost (Str +2), Awesome Blow Fighter 2 Feat: Ride-by attack War Hulk 2nd +0 +3 +0 +0 Great swing, ability boost (Str +2), +1 Str 3rd +0 +3 +1 +1 Mighty rock throwing, ability boost (Str +2), Combat Reflexes 4th +0 +4 +1 +1 Mighty swing, ability boost (Str +2) 5th +0 +4 +1 +1 Ability boost (Str +2) 6th +0 +5 +2 +2 Sweeping boulder, ability boost (Str +2), +1 Strength, Improved Overrun 7th +0 +5 +2 +2 Ability boost (Str +2) 8th +0 +6 +2 +2 Massive sweeping boulder, Toughness, ability boost (Str +2) 9th +0 +6 +3 +3 Ability boost (Str +2), Toughness, Spirited Charge 10th +0 +7 +3 +3 Massive swing, Toughness, ability boost (Str +2), +1 Strength Final - important stats Strength 46 (+18 to hit and damage) Con 18 (+4 hp/level) BAB: +6/+1 (two attacks) Attack bonus with a lance (+23/+18) Hp: 3d8 + 2d10 + 10d12 + 72 + 9 (163) Damage with a lance (1d8+27) On a charge = 3d8+78 Charges, Uses Massive swing to attack all within 10 feet for 3d8+78 damage. Uses Awesome blow to knock them all back 10 feet, and down to the ground (after all, who can make a dc 70-odd reflex save?), rendering himself immune to retaliatory attacks as creatures would have to stand up (move), then move to him (another move) and are then out of actions. Same thing is done to anyone who charges (using combat reflexes). Next round is another charge. [/QUOTE]
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