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Sultans of Smack
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<blockquote data-quote="Jeremy" data-source="post: 150475" data-attributes="member: 4036"><p><strong>Ayla Smackdown (Paladin Smackdown)</strong></p><p>Originally posted by Carpe DM</p><p></p><p>This tactic allows a high level Paladin to deliver a near-unmissable 250-500 points of damage in one round.</p><p></p><p>Tactic Title: Ayla Smackdown</p><p></p><p>Paladin (Ayla Flamehair), 16th Level</p><p></p><p>Feats Needed:</p><p></p><p>Mounted Combat</p><p>Ride-by Attack</p><p>Spirited Charge</p><p>Power Attack</p><p></p><p>Spells Needed:</p><p></p><p>Holy Sword</p><p>(Optional) Sacred Journey </p><p></p><p>Items Needed:</p><p></p><p>Lance (any)</p><p>Boots of Speed</p><p>potions of True Strike (ioun stone/ring with true strike stored in it)</p><p></p><p>The Tactic:</p><p></p><p>Rd 1: (usually surprise rd)(partial Action): Activate Boots of Speed</p><p>(extra partial action): Cast Holy Sword</p><p></p><p>Rd 2: (partial action) Drink potion of True Strike (or use other method)</p><p>(standard action) Charge, smiting and power attacking </p><p></p><p>The Damage: </p><p></p><p>The base damage is:</p><p></p><p>1. Full Power Attack (16 pts=base attack. Note that True Strike more than compensates for this).</p><p>2. Smite (16 pts. If sacred journey has been cast, 32 pts). </p><p>3. Holy Sworded Lance (5 pts.)</p><p>4. Strength (5 pts. I assume 5, b/c at the very least you should be able to get a 20 strength from a buddy casting an empowered bull strength giving 6 pt increase).</p><p></p><p>This equals, given sacred journey, gives 58 base points of damage, added to the weapon damage.</p><p></p><p>Note that in practice, Divine Might (see DotF scoop on RPGplanet), Divine Favor (spell), Bardsongs, etc. all add marginal points of damage here, but we'll keep it simple for now.</p><p></p><p>So, currently we're at a base of 1d8 (lance) + 58.</p><p></p><p>We then note a X3 multiplier from the spirited charge feat, AND an extra X2 from the holy sword. X3+X2=X4, under the rules.</p><p></p><p>Therefore, this attack, which is almost guaranteed to hit (our paladin has a + 35 or so to hit when she does it), will deliver an average of:</p><p></p><p>(1d8 + 58) X 4, equaling</p><p></p><p>4d8 + 232, which (given a 4.5 average on a d8) works out to 232+18, which is 250 points of damage. </p><p></p><p>Note that on a critical hit, the x3 crit multiplier of the lance will also apply, leading to X3 + X2 + X3, equaling X6 damage. </p><p></p><p>On a critical, the attack will therefore do:</p><p></p><p>6d8+348, which works out on average to 375 points of damage in one shot.</p><p></p><p>Variations of the Smackdown:</p><p></p><p>Try adding:</p><p></p><p>Divine Favor (extra +2 or +3 or even +10 if charisma focus’d paladin with armor of command, cloak of charisma etc, multiplied by 4)</p><p></p><p>Horseshoes of speed: doubles charge range of the paladin's warhorse.</p><p></p><p>Bardsongs (giving plusses to hit and damage)</p><p></p><p>Ayla's Special Smackdown (maxed out variation):</p><p></p><p>This version requires a party mage to cast mass haste, including the Paladin's warhorse as a subject.</p><p></p><p>Since the Sacred Journey grants two double-strength smites a day, the paladin may then do the above, but she can also wait for a new round (and power up additionally in the first rd of combat, usually with divine favor), then:</p><p></p><p>charge as a standard action, doing 250 pts of damage (on average) and then ride-by, per the feat (note: no attacks of opp for this, see the feat).</p><p></p><p>THEN, once she is past her target, she wheels and for her partial action, she:</p><p></p><p>partial charges, with the second smite. Note that this only works if the mass haste gives the paladin's warhorse the extra needed action for the second charge.</p><p></p><p>This, on average, yields 500 points of damage.</p><p></p><p>Questions? Comments? Improvements?</p><p></p><p>Very best,</p><p></p><p>Carpe</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150475, member: 4036"] [b]Ayla Smackdown (Paladin Smackdown)[/b] Originally posted by Carpe DM This tactic allows a high level Paladin to deliver a near-unmissable 250-500 points of damage in one round. Tactic Title: Ayla Smackdown Paladin (Ayla Flamehair), 16th Level Feats Needed: Mounted Combat Ride-by Attack Spirited Charge Power Attack Spells Needed: Holy Sword (Optional) Sacred Journey Items Needed: Lance (any) Boots of Speed potions of True Strike (ioun stone/ring with true strike stored in it) The Tactic: Rd 1: (usually surprise rd)(partial Action): Activate Boots of Speed (extra partial action): Cast Holy Sword Rd 2: (partial action) Drink potion of True Strike (or use other method) (standard action) Charge, smiting and power attacking The Damage: The base damage is: 1. Full Power Attack (16 pts=base attack. Note that True Strike more than compensates for this). 2. Smite (16 pts. If sacred journey has been cast, 32 pts). 3. Holy Sworded Lance (5 pts.) 4. Strength (5 pts. I assume 5, b/c at the very least you should be able to get a 20 strength from a buddy casting an empowered bull strength giving 6 pt increase). This equals, given sacred journey, gives 58 base points of damage, added to the weapon damage. Note that in practice, Divine Might (see DotF scoop on RPGplanet), Divine Favor (spell), Bardsongs, etc. all add marginal points of damage here, but we'll keep it simple for now. So, currently we're at a base of 1d8 (lance) + 58. We then note a X3 multiplier from the spirited charge feat, AND an extra X2 from the holy sword. X3+X2=X4, under the rules. Therefore, this attack, which is almost guaranteed to hit (our paladin has a + 35 or so to hit when she does it), will deliver an average of: (1d8 + 58) X 4, equaling 4d8 + 232, which (given a 4.5 average on a d8) works out to 232+18, which is 250 points of damage. Note that on a critical hit, the x3 crit multiplier of the lance will also apply, leading to X3 + X2 + X3, equaling X6 damage. On a critical, the attack will therefore do: 6d8+348, which works out on average to 375 points of damage in one shot. Variations of the Smackdown: Try adding: Divine Favor (extra +2 or +3 or even +10 if charisma focus’d paladin with armor of command, cloak of charisma etc, multiplied by 4) Horseshoes of speed: doubles charge range of the paladin's warhorse. Bardsongs (giving plusses to hit and damage) Ayla's Special Smackdown (maxed out variation): This version requires a party mage to cast mass haste, including the Paladin's warhorse as a subject. Since the Sacred Journey grants two double-strength smites a day, the paladin may then do the above, but she can also wait for a new round (and power up additionally in the first rd of combat, usually with divine favor), then: charge as a standard action, doing 250 pts of damage (on average) and then ride-by, per the feat (note: no attacks of opp for this, see the feat). THEN, once she is past her target, she wheels and for her partial action, she: partial charges, with the second smite. Note that this only works if the mass haste gives the paladin's warhorse the extra needed action for the second charge. This, on average, yields 500 points of damage. Questions? Comments? Improvements? Very best, Carpe [/QUOTE]
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