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<blockquote data-quote="Jeremy" data-source="post: 150495" data-attributes="member: 4036"><p><strong>Super AC Man</strong></p><p></p><p>Originally posted by wmuench</p><p></p><p>Okay, here he is. Final AC, 142. I don't have time to break it down entirely (such as this is his AC while fighting defensively, while moving through a threatened area, etc.), so here is the situation where he gets this AC:</p><p></p><p>Fighting a single opponent and moving through that opponent's threatened area, provoking an AoO while fighting defensively. I think that covers it. If you see anything wrong, let me know.</p><p></p><p>Grey Elf Mnk2/Pal2/Clr3/Psion2/Mystic Wanderer 1/Duelist 10</p><p></p><p>Base: 10</p><p>Ectoplasmic Armor Power Stone: +10 armor</p><p>Shield of Prudence Power Stone: +6 insight</p><p>Skin of the Hero: +3 luck</p><p>Ring of Protection +5: +5 deflection</p><p>Monk's Belt: +4 haste</p><p>Dexterity 36*: +13 dexterity</p><p>Wisdom 32*: +11 wisdom</p><p>Intelligence 34*: +12 intelligence</p><p>Charisma 32*: +11 sacred</p><p>Dodge: +1 dodge</p><p>Psionic Dodge: +1 dodge</p><p>Enhanced Mobility: +8 dodge</p><p>Holy Star scroll/potion: +10 cover</p><p>Elaborate Parry: +10 dodge</p><p>Fighting Def w/ 5 in Tumble: +3 dodge</p><p>Two +5 Defender Weapons: +10 unnamed</p><p>Amulet of Natural Armor +5: +5 natural armor</p><p>Off-Hand Parry: +2 dodge</p><p>Twin Sword Style: +2 armor (stacks)</p><p>Expertise: +5 dodge</p><p></p><p>Total: 142</p><p>----</p><p></p><p>* Stats break down as follows:</p><p></p><p>Dexterity: 18 (base) + 2 (racial) + 5 (levels) +5 (inherent) + 6 (gloves) = 36.</p><p>Intelligence: 18 (base) + 2 (racial) +5 (inherent) +6 (headband) + 3 (age) = 34.</p><p>Wisdom: 18 (base) + 5 (inherent) + 6 (periapt) + 3 (age) = 32.</p><p>Charisma: 18 (base) + 5 (inherent) + 6 (cloak) + 3 (age) = 32.</p><p></p><p>In order to get the mental aging bonuses without losing physical stats, use a Rod of Security to spend 99% of your time in the demiplane so you don't physically age. This is open to interpretation, however, so if you don't buy it his AC will be 3 less (ONLY 139...).</p><p>----</p><p></p><p>Note 1: If you polymorph into a Green Hag you get a natural armor bonus of +11, but your Dex drops to 12 + items/spells, which makes it imprudent if my calculations are correct. So no polymorphing for this guy... Also, reduce'ing doesn't work because it specifically doesn't change your AC.</p><p>----</p><p></p><p>Note 2:</p><p></p><p>Also, as a note, I don't think that the Bladesong style and the Duelist Int bonus stacks. There are very, very few instances where a stat modifier stacks with itself (I think there's only one, but I can't remember what it is). If it does stack, well, swap out a level of something for a level of Bladesinger for another +12... I mention this because it was brought up last time.</p><p>-------------------------------</p><p></p><p>------------------</p><p>William R. Muench</p><p></p><p><em>Author’s Note: Actually, if you check page #3 of my post, there's an updated version with an AC of 160...</em></p><p></p><p><em><Editor’s Note: With the now available Superior Expertise from Oriental Adventures, even greater armor class is possible.></em></p></blockquote><p></p>
[QUOTE="Jeremy, post: 150495, member: 4036"] [b]Super AC Man[/b] Originally posted by wmuench Okay, here he is. Final AC, 142. I don't have time to break it down entirely (such as this is his AC while fighting defensively, while moving through a threatened area, etc.), so here is the situation where he gets this AC: Fighting a single opponent and moving through that opponent's threatened area, provoking an AoO while fighting defensively. I think that covers it. If you see anything wrong, let me know. Grey Elf Mnk2/Pal2/Clr3/Psion2/Mystic Wanderer 1/Duelist 10 Base: 10 Ectoplasmic Armor Power Stone: +10 armor Shield of Prudence Power Stone: +6 insight Skin of the Hero: +3 luck Ring of Protection +5: +5 deflection Monk's Belt: +4 haste Dexterity 36*: +13 dexterity Wisdom 32*: +11 wisdom Intelligence 34*: +12 intelligence Charisma 32*: +11 sacred Dodge: +1 dodge Psionic Dodge: +1 dodge Enhanced Mobility: +8 dodge Holy Star scroll/potion: +10 cover Elaborate Parry: +10 dodge Fighting Def w/ 5 in Tumble: +3 dodge Two +5 Defender Weapons: +10 unnamed Amulet of Natural Armor +5: +5 natural armor Off-Hand Parry: +2 dodge Twin Sword Style: +2 armor (stacks) Expertise: +5 dodge Total: 142 ---- * Stats break down as follows: Dexterity: 18 (base) + 2 (racial) + 5 (levels) +5 (inherent) + 6 (gloves) = 36. Intelligence: 18 (base) + 2 (racial) +5 (inherent) +6 (headband) + 3 (age) = 34. Wisdom: 18 (base) + 5 (inherent) + 6 (periapt) + 3 (age) = 32. Charisma: 18 (base) + 5 (inherent) + 6 (cloak) + 3 (age) = 32. In order to get the mental aging bonuses without losing physical stats, use a Rod of Security to spend 99% of your time in the demiplane so you don't physically age. This is open to interpretation, however, so if you don't buy it his AC will be 3 less (ONLY 139...). ---- Note 1: If you polymorph into a Green Hag you get a natural armor bonus of +11, but your Dex drops to 12 + items/spells, which makes it imprudent if my calculations are correct. So no polymorphing for this guy... Also, reduce'ing doesn't work because it specifically doesn't change your AC. ---- Note 2: Also, as a note, I don't think that the Bladesong style and the Duelist Int bonus stacks. There are very, very few instances where a stat modifier stacks with itself (I think there's only one, but I can't remember what it is). If it does stack, well, swap out a level of something for a level of Bladesinger for another +12... I mention this because it was brought up last time. ------------------------------- ------------------ William R. Muench [I]Author’s Note: Actually, if you check page #3 of my post, there's an updated version with an AC of 160...[/i] [I]<Editor’s Note: With the now available Superior Expertise from Oriental Adventures, even greater armor class is possible.>[/i] [/QUOTE]
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